User-acceptance and flow in two gaming platforms used for exercise

Hdl Handle:
http://hdl.handle.net/10149/220891
Title:
User-acceptance and flow in two gaming platforms used for exercise
Book Title:
2011 International Conference on Virtual Rehabilitation
Authors:
Robinson, J. (Jonathan); van Schaik, P. (Paul); MacSween, A. (Alasdair); Dixon, J. (John); Martin, D. J. (Denis)
Editors:
Thalmann, D. (Daniel)
Affiliation:
Teesside University. School of Health and Social Care.
Citation:
Robinson, J., van Schaik, P., MasSween, A., Dixon, J. & Martin, D. (2011) 'User-acceptance and flow in two gaming platforms used for exercise', International Conference on Virtual Rehabilitation, ICVR 2011, Zurich, 27-29 June.
Publisher:
IEEE
Conference:
International Conference on Virtual Rehabilitation, Zurich, 27-29 June 2011.
Issue Date:
2011
URI:
http://hdl.handle.net/10149/220891
DOI:
10.1109/ICVR.2011.5971853
Additional Links:
http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=5971853
Abstract:
The aim of this study was to compare users' acceptance and experience through psychological questionnaires for two gaming platforms when used as an exercise tool. Thirty-three participants were recruited from the population of Teesside University, UK. Participants were randomly allocated to either exercise using the Interactive Rehabilitation and Exercise system, or the Nintendo Wii. Following a four-week exercise programme, no significant differences were found between gaming platforms. However, there were significant increases in acceptance and experience.
Type:
Meetings and Proceedings
Language:
en
Keywords:
exercise; IREX; Nintendo WII; virtual reality
ISBN:
9781612844749
Rights:
Author can archive post-print (ie final draft post-refereeing). For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 27/04/2012].
Citation Count:
0 [Scopus, 27/04/2012]

Full metadata record

DC FieldValue Language
dc.contributor.authorRobinson, J. (Jonathan)en_GB
dc.contributor.authorvan Schaik, P. (Paul)en_GB
dc.contributor.authorMacSween, A. (Alasdair)en_GB
dc.contributor.authorDixon, J. (John)en_GB
dc.contributor.authorMartin, D. J. (Denis)en_GB
dc.contributor.editorThalmann, D. (Daniel)en_GB
dc.date.accessioned2012-04-27T08:31:54Z-
dc.date.available2012-04-27T08:31:54Z-
dc.date.issued2011-
dc.identifier.citationInternational Conference on Virtual Rehabilitation, ICVR 2011; Article number 5971853en_GB
dc.identifier.isbn9781612844749-
dc.identifier.doi10.1109/ICVR.2011.5971853-
dc.identifier.urihttp://hdl.handle.net/10149/220891-
dc.description.abstractThe aim of this study was to compare users' acceptance and experience through psychological questionnaires for two gaming platforms when used as an exercise tool. Thirty-three participants were recruited from the population of Teesside University, UK. Participants were randomly allocated to either exercise using the Interactive Rehabilitation and Exercise system, or the Nintendo Wii. Following a four-week exercise programme, no significant differences were found between gaming platforms. However, there were significant increases in acceptance and experience.en_GB
dc.language.isoenen
dc.publisherIEEEen_GB
dc.relation.urlhttp://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=5971853en_GB
dc.rightsAuthor can archive post-print (ie final draft post-refereeing). For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 27/04/2012].en_GB
dc.subjectexerciseen_GB
dc.subjectIREXen_GB
dc.subjectNintendo WIIen_GB
dc.subjectvirtual realityen_GB
dc.titleUser-acceptance and flow in two gaming platforms used for exerciseen
dc.typeMeetings and Proceedingsen
dc.contributor.departmentTeesside University. School of Health and Social Care.en_GB
dc.title.book2011 International Conference on Virtual Rehabilitationen_GB
dc.identifier.conferenceInternational Conference on Virtual Rehabilitation, Zurich, 27-29 June 2011.en_GB
ref.citationcount0 [Scopus, 27/04/2012]en_GB
or.citation.harvardRobinson, J., van Schaik, P., MasSween, A., Dixon, J. & Martin, D. (2011) 'User-acceptance and flow in two gaming platforms used for exercise', International Conference on Virtual Rehabilitation, ICVR 2011, Zurich, 27-29 June.en_GB
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