Behaviour-based cheat detection in multiplayer games with Event-B

Hdl Handle:
http://hdl.handle.net/10149/233912
Title:
Behaviour-based cheat detection in multiplayer games with Event-B
Book Title:
Lecture Notes in Computer Science
Authors:
Tian, H. (HaiYun); Brooke, P. J. (Phillip); Bosser, A-G. (Anne-Gwenn)
Affiliation:
Teesside University. School of Computing.
Citation:
Tian, H., Brooke, P.J. and Bosser, A-G. (2012) 'Behaviour-based cheat detection in multiplayer games with Event-B', Lecture Notes in Computer Science, 7321/2012, Heideberg: Springer, pp.206-220
Publisher:
Springer Verlag
Conference:
9th International Conference, Integrated Formal Methods 2012 (IFM 2012), Pisa, Italy, 18-21 June 2012.
Issue Date:
2012
URI:
http://hdl.handle.net/10149/233912
DOI:
10.1007/978-3-642-30729-4_15
Abstract:
Cheating is a key issue in multiplayer games as it causes unfairness which reduces legitimate users' satisfaction and is thus detrimental to game revenue. Many commercial solutions prevent cheats by reacting to speci c implementations of cheats. As a result, they respond more slowly to fast-changing cheat techniques. This work proposes a framework using Event-B to describe and detect cheats from server-visible game behaviours. We argue that this cheat detection is more resistant to changing cheat techniques.
Type:
Meetings and Proceedings
Language:
en
Keywords:
cheat detection; multi-player; Event-B
Series/Report no.:
Lecture notes in computer science; 7321
ISSN:
0302-9743
EISSN:
1611-3349
ISBN:
9783642307287; 9783642307294
Rights:
Author can archive post-print (ie final draft post-refereeing). For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 16/07/2012]
Citation Count:
0 [Scopus, 16/07/2012]

Full metadata record

DC FieldValue Language
dc.contributor.authorTian, H. (HaiYun)en_GB
dc.contributor.authorBrooke, P. J. (Phillip)en_GB
dc.contributor.authorBosser, A-G. (Anne-Gwenn)en_GB
dc.date.accessioned2012-07-16T11:00:30Z-
dc.date.available2012-07-16T11:00:30Z-
dc.date.issued2012-
dc.identifier.citationLecture Notes in Computer Science; 7321/2012: 206-220en_GB
dc.identifier.isbn9783642307287-
dc.identifier.isbn9783642307294-
dc.identifier.issn0302-9743-
dc.identifier.doi10.1007/978-3-642-30729-4_15-
dc.identifier.urihttp://hdl.handle.net/10149/233912-
dc.description.abstractCheating is a key issue in multiplayer games as it causes unfairness which reduces legitimate users' satisfaction and is thus detrimental to game revenue. Many commercial solutions prevent cheats by reacting to speci c implementations of cheats. As a result, they respond more slowly to fast-changing cheat techniques. This work proposes a framework using Event-B to describe and detect cheats from server-visible game behaviours. We argue that this cheat detection is more resistant to changing cheat techniques.en_GB
dc.language.isoenen
dc.publisherSpringer Verlagen_GB
dc.relation.ispartofseriesLecture notes in computer scienceen_GB
dc.relation.ispartofseries7321-
dc.rightsAuthor can archive post-print (ie final draft post-refereeing). For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 16/07/2012]en_GB
dc.subjectcheat detectionen_GB
dc.subjectmulti-playeren_GB
dc.subjectEvent-Ben_GB
dc.titleBehaviour-based cheat detection in multiplayer games with Event-Ben
dc.typeMeetings and Proceedingsen
dc.identifier.eissn1611-3349-
dc.contributor.departmentTeesside University. School of Computing.en_GB
dc.title.bookLecture Notes in Computer Scienceen_GB
dc.identifier.conference9th International Conference, Integrated Formal Methods 2012 (IFM 2012), Pisa, Italy, 18-21 June 2012.en_GB
ref.citationcount0 [Scopus, 16/07/2012]en_GB
or.citation.harvardTian, H., Brooke, P.J. and Bosser, A-G. (2012) 'Behaviour-based cheat detection in multiplayer games with Event-B', Lecture Notes in Computer Science, 7321/2012, Heideberg: Springer, pp.206-220en_GB
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