|Title: ||Real-time crowd movement on large scale terrains|
|Book Title: ||Proceedings of IEEE Theory and Practice of Computer Graphics 2003|
|Affiliation: ||Teesside University|
|Citation: ||Tang, W., Wan, T.R. and Patel, S.(2003) 'Real-time crowd movement on large scale terrains', Proceedings of IEEE Theory and Practice of Computer Graphics 2003, University of Birmingham, UK, 3-5 June 2003, pp.146-153.|
|Conference: ||Theory and Practice of Computer Graphics 2003, University of Birmingham, UK, 3-5 June 2003.|
|Issue Date: ||2003 |
|Additional Links: ||http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=1206942|
|Abstract: ||Crowds are described as complex adaptive systems in Artificial Intelligence. The generation of crowd in real-time simulations is beyond the manual design capability. In this paper, we present an integrated animation framework for simulating the adaptive movement behaviours of crowds on large terrains. A simulation system that is developed based on the framework can be used as a powerful animation and design tool to produce realistic crowd movements procedurally. The framework integrates efficient terrain rendering techniques and path planning algorithms to enable the simulation system to handle large terrain data sets and search optimal paths for crowds to progress on complex terrains. A novel local alignment algorithm is developed, which utilises a set of conventional behavioural rules to produce robust real-time coordinated motions of crowds with respect to environmental situations.|
|Type: ||Meetings and Proceedings|
|Keywords: ||adaptive systems|
|Citation Count: ||0 [WOS, 25/10/2012]|
|Appears in Collections: ||Digital Futures Institute|
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