Real-time crowd movement on large scale terrains

Hdl Handle:
http://hdl.handle.net/10149/250212
Title:
Real-time crowd movement on large scale terrains
Book Title:
Proceedings of IEEE Theory and Practice of Computer Graphics 2003
Authors:
Tang, W. (Wen); Wan, T. R.; Patel, S.
Affiliation:
Teesside University
Citation:
Tang, W., Wan, T.R. and Patel, S.(2003) 'Real-time crowd movement on large scale terrains', Proceedings of IEEE Theory and Practice of Computer Graphics 2003, University of Birmingham, UK, 3-5 June 2003, pp.146-153.
Publisher:
IEEE
Conference:
Theory and Practice of Computer Graphics 2003, University of Birmingham, UK, 3-5 June 2003.
Issue Date:
2003
URI:
http://hdl.handle.net/10149/250212
DOI:
10.1109/TPCG.2003.1206942
Additional Links:
http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=1206942
Abstract:
Crowds are described as complex adaptive systems in Artificial Intelligence. The generation of crowd in real-time simulations is beyond the manual design capability. In this paper, we present an integrated animation framework for simulating the adaptive movement behaviours of crowds on large terrains. A simulation system that is developed based on the framework can be used as a powerful animation and design tool to produce realistic crowd movements procedurally. The framework integrates efficient terrain rendering techniques and path planning algorithms to enable the simulation system to handle large terrain data sets and search optimal paths for crowds to progress on complex terrains. A novel local alignment algorithm is developed, which utilises a set of conventional behavioural rules to produce robust real-time coordinated motions of crowds with respect to environmental situations.
Type:
Meetings and Proceedings
Language:
en
Keywords:
adaptive systems; animation; artificial intelligence; virtual environment; path planning; computer simulation
ISBN:
0769519423
Citation Count:
0 [WOS, 25/10/2012]

Full metadata record

DC FieldValue Language
dc.contributor.authorTang, W. (Wen)en_GB
dc.contributor.authorWan, T. R.en_GB
dc.contributor.authorPatel, S.en_GB
dc.date.accessioned2012-10-25T09:49:30Z-
dc.date.available2012-10-25T09:49:30Z-
dc.date.issued2003-
dc.identifier.isbn0769519423-
dc.identifier.doi10.1109/TPCG.2003.1206942-
dc.identifier.urihttp://hdl.handle.net/10149/250212-
dc.description.abstractCrowds are described as complex adaptive systems in Artificial Intelligence. The generation of crowd in real-time simulations is beyond the manual design capability. In this paper, we present an integrated animation framework for simulating the adaptive movement behaviours of crowds on large terrains. A simulation system that is developed based on the framework can be used as a powerful animation and design tool to produce realistic crowd movements procedurally. The framework integrates efficient terrain rendering techniques and path planning algorithms to enable the simulation system to handle large terrain data sets and search optimal paths for crowds to progress on complex terrains. A novel local alignment algorithm is developed, which utilises a set of conventional behavioural rules to produce robust real-time coordinated motions of crowds with respect to environmental situations.en_GB
dc.language.isoenen
dc.publisherIEEEen_GB
dc.relation.urlhttp://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=1206942en_GB
dc.subjectadaptive systemsen_GB
dc.subjectanimationen_GB
dc.subjectartificial intelligenceen_GB
dc.subjectvirtual environmenten_GB
dc.subjectpath planningen_GB
dc.subjectcomputer simulationen_GB
dc.titleReal-time crowd movement on large scale terrainsen
dc.typeMeetings and Proceedingsen
dc.contributor.departmentTeesside Universityen_GB
dc.title.bookProceedings of IEEE Theory and Practice of Computer Graphics 2003en_GB
dc.identifier.conferenceTheory and Practice of Computer Graphics 2003, University of Birmingham, UK, 3-5 June 2003.en_GB
ref.citationcount0 [WOS, 25/10/2012]en_GB
or.citation.harvardTang, W., Wan, T.R. and Patel, S.(2003) 'Real-time crowd movement on large scale terrains', Proceedings of IEEE Theory and Practice of Computer Graphics 2003, University of Birmingham, UK, 3-5 June 2003, pp.146-153.en_GB
prism.startingPage146-
prism.endingPage153-
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