Madame Bovary on the holodeck: immersive interactive storytelling

Hdl Handle:
http://hdl.handle.net/10149/58296
Title:
Madame Bovary on the holodeck: immersive interactive storytelling
Authors:
Cavazza, M. O. (Marc); Lugrin, J-L. (Jean-Luc); Pizzi, D. (David); Charles, F. (Fred)
Affiliation:
University of Teesside. School of Computing.
Citation:
Cavazza, M. O. et al. (2007) 'Madame Bovary on the holodeck: immersive interactive storytelling', Proceedings of the 15th international conference on Multimedia, 2007, Augsburg, Germany, September 24 - 29. New York: ACM, pp.651-660.
Publisher:
ACM
Conference:
Proceedings of the 15th international conference on Multimedia, 2007, Augsburg, Germany, 24 - 29 September.
Issue Date:
29-Sep-2007
URI:
http://hdl.handle.net/10149/58296
DOI:
10.1145/1291233.1291387
Additional Links:
http://doi.acm.org/10.1145/1291233.1291387
Abstract:
In this paper, the authors describe a small-scale, yet complete, integration of a real-time immersive interactive storytelling system. While significant progress has been achieved in recent years on the individual component technologies of interactive storytelling, the main objective of this work is to investigate the concept of interactive storytelling in a fully immersive context. The authors describe each individual component of immersive interactive storytelling from a technical perspective. A commercial game engine has been used as a development environment, supporting real-time visualisation as well as the inclusion of Artificial Intelligence components controlling virtual actors. This visualisation engine has been ported to an immersive setting using dedicated software and hardware supporting real-time stereoscopic visualisation. The hardware platform is built around a 4-sided CAVE-like immersive display operated by a PC-cluster. The interactive storytelling engine is constituted by a planning system based on characters motivations and emotional states. The user can interact with the virtual world using multimodal interaction. We illustrate the system’s behaviour on the implementation of excerpts from Madame Bovary, a classic XIXth century novel, and demonstrate the ability for the user to play the role of one of the characters and influence the unfolding of the story by his actions.
Type:
Meetings and Proceedings
Keywords:
Madame Bovary; interactive storytelling; multimodal interfaces; virtual actors; virtual reality
ISBN:
978-1-59593-702-5
Rights:
ACM allows authors' versions of their own ACM-copyrighted work on thier personal server or on servers belonging to their employers. For full details see http://www.acm.org/publications/policies/RightsResponsibilities [Accessed 20/01/2010]
Citation Count:
4 [Scopus, 20/01/2010]

Full metadata record

DC FieldValue Language
dc.contributor.authorCavazza, M. O. (Marc)-
dc.contributor.authorLugrin, J-L. (Jean-Luc)-
dc.contributor.authorPizzi, D. (David)-
dc.contributor.authorCharles, F. (Fred)-
dc.date.accessioned2009-04-01T10:48:19Z-
dc.date.available2009-04-01T10:48:19Z-
dc.date.issued2007-09-29-
dc.identifier.isbn978-1-59593-702-5-
dc.identifier.doi10.1145/1291233.1291387-
dc.identifier.urihttp://hdl.handle.net/10149/58296-
dc.description.abstractIn this paper, the authors describe a small-scale, yet complete, integration of a real-time immersive interactive storytelling system. While significant progress has been achieved in recent years on the individual component technologies of interactive storytelling, the main objective of this work is to investigate the concept of interactive storytelling in a fully immersive context. The authors describe each individual component of immersive interactive storytelling from a technical perspective. A commercial game engine has been used as a development environment, supporting real-time visualisation as well as the inclusion of Artificial Intelligence components controlling virtual actors. This visualisation engine has been ported to an immersive setting using dedicated software and hardware supporting real-time stereoscopic visualisation. The hardware platform is built around a 4-sided CAVE-like immersive display operated by a PC-cluster. The interactive storytelling engine is constituted by a planning system based on characters motivations and emotional states. The user can interact with the virtual world using multimodal interaction. We illustrate the system’s behaviour on the implementation of excerpts from Madame Bovary, a classic XIXth century novel, and demonstrate the ability for the user to play the role of one of the characters and influence the unfolding of the story by his actions.-
dc.publisherACM-
dc.relation.urlhttp://doi.acm.org/10.1145/1291233.1291387-
dc.rightsACM allows authors' versions of their own ACM-copyrighted work on thier personal server or on servers belonging to their employers. For full details see http://www.acm.org/publications/policies/RightsResponsibilities [Accessed 20/01/2010]-
dc.subjectMadame Bovary-
dc.subjectinteractive storytelling-
dc.subjectmultimodal interfaces-
dc.subjectvirtual actors-
dc.subjectvirtual reality-
dc.titleMadame Bovary on the holodeck: immersive interactive storytelling-
dc.typeMeetings and Proceedings-
dc.contributor.departmentUniversity of Teesside. School of Computing.-
dc.identifier.conferenceProceedings of the 15th international conference on Multimedia, 2007, Augsburg, Germany, 24 - 29 September.-
ref.assessmentRAE 2008-
ref.citationcount4 [Scopus, 20/01/2010]-
or.citation.harvardCavazza, M. O. et al. (2007) 'Madame Bovary on the holodeck: immersive interactive storytelling', Proceedings of the 15th international conference on Multimedia, 2007, Augsburg, Germany, September 24 - 29. New York: ACM, pp.651-660.-
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