Making sense of virtual environments: action representation, grounding and common sense   

Hdl Handle:
http://hdl.handle.net/10149/58304
Title:
Making sense of virtual environments: action representation, grounding and common sense   
Authors:
Lugrin, J-L. (Jean-Luc); Cavazza, M. O. (Marc)
Affiliation:
University of Teesside
Citation:
Lugrin, J-L. and Cavazza, M. O. (2007) ‘Making sense of virtual environments: action representation, grounding and common sense’, Proceedings of the 12th International Conference on Intelligent User Interfaces, 2007, Honolulu, Hawaii, USA, January 28-31. New York: ACM, pp.225-234.
Publisher:
ACM
Conference:
Proceedings of the 12th International Conference on Intelligent User Interfaces, 2007, Honolulu, Hawaii, USA, January 28-31.
Issue Date:
31-Jan-2007
DOI:
10.1145/1216295.126336
Additional Links:
http://doi.acm.org/10.1145/1216295.1216336
Abstract:
The development of complex interactive 3D systems raises the need for representations supporting more abstract descriptions of world objects, their behaviour and the world dynamics. The inclusion of Artificial Intelligence representations and their use within 3D graphic worlds face both fundamental and technical issues due to the difference in representational logic between computer graphics and knowledge-based systems. We present a framework for such an integration illustrated by a first prototype.
Type:
Meetings and Proceedings
Keywords:
intelligent virtual environments; knowledge representation; qualitative reasoning; artificial intelligence; user interfaces; 3D systems
Rights:
ACM allows authors' version of their own ACM-copyrighted work on their personal server or on servers belonging to their employers. For full details see http://www.acm.org/publications/policies/RightsResponsibilities [Accessed 13/11/2009]
Citation Count:
2 [Scopus, 13/11/2009]

Full metadata record

DC FieldValue Language
dc.contributor.authorLugrin, J-L. (Jean-Luc)-
dc.contributor.authorCavazza, M. O. (Marc)-
dc.date.accessioned2009-04-01T10:48:31Z-
dc.date.available2009-04-01T10:48:31Z-
dc.date.issued2007-01-31-
dc.identifier.doi10.1145/1216295.126336-
dc.description.abstractThe development of complex interactive 3D systems raises the need for representations supporting more abstract descriptions of world objects, their behaviour and the world dynamics. The inclusion of Artificial Intelligence representations and their use within 3D graphic worlds face both fundamental and technical issues due to the difference in representational logic between computer graphics and knowledge-based systems. We present a framework for such an integration illustrated by a first prototype.-
dc.publisherACM-
dc.relation.urlhttp://doi.acm.org/10.1145/1216295.1216336-
dc.rightsACM allows authors' version of their own ACM-copyrighted work on their personal server or on servers belonging to their employers. For full details see http://www.acm.org/publications/policies/RightsResponsibilities [Accessed 13/11/2009]-
dc.subjectintelligent virtual environments-
dc.subjectknowledge representation-
dc.subjectqualitative reasoning-
dc.subjectartificial intelligence-
dc.subjectuser interfaces-
dc.subject3D systems-
dc.titleMaking sense of virtual environments: action representation, grounding and common sense   -
dc.typeMeetings and Proceedings-
dc.contributor.departmentUniversity of Teesside-
dc.identifier.conferenceProceedings of the 12th International Conference on Intelligent User Interfaces, 2007, Honolulu, Hawaii, USA, January 28-31.-
ref.assessmentRAE 2008-
ref.citationcount2 [Scopus, 13/11/2009]-
or.citation.harvardLugrin, J-L. and Cavazza, M. O. (2007) ‘Making sense of virtual environments: action representation, grounding and common sense’, Proceedings of the 12th International Conference on Intelligent User Interfaces, 2007, Honolulu, Hawaii, USA, January 28-31. New York: ACM, pp.225-234.-
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