Interactive storytelling with literary feelings

Hdl Handle:
http://hdl.handle.net/10149/58315
Title:
Interactive storytelling with literary feelings
Book Title:
Affective computing and intelligent interaction
Authors:
Pizzi, D. (David); Charles, F. (Fred); Lugrin, J-L. (Jean-Luc); Cavazza, M. O. (Marc)
Editors:
Paiva, A. (Ana); Prada, R. (Rui); Picard, R. W. (Rosalind)
Affiliation:
University of Teesside. School of Computing.
Citation:
Pizzi, D. et al. (2007) 'Interactive storytelling with literary feelings' The second International Conference on Affective Computing and Intelligent Interaction (ACII2007), Lisbon, Portugal, 12 - 14 September, in Paiva, A., Prada, R., and Picard, R. W. (eds) Affective computing and intelligent interaction, lecture notes in computer science. Heidelberg: Springer Berlin, pp.630-641.
Publisher:
Springer Berlin / Heidelberg
Conference:
The second International Conference on Affective Computing and Intelligent Interaction (ACII2007), Lisbon, Portugal, 12 - 14 September, 2007.
Issue Date:
2007
URI:
http://hdl.handle.net/10149/58315
DOI:
10.1007/978-3-540-74889-2-55
Additional Links:
http://dx.doi.org/10.1007/978-3-540-74889-2_55; http://www.springerlink.com/content/636515ltqkt301n6/
Abstract:
In this paper, the authors describe the integration of Natural Language Processing (NLP) within an emotional planner to support Interactive Storytelling. Their emotional planner is based on a standard HSP planner, whose originality is drawn from altering the agents’ beliefs and emotional states. Each character is driven by its own planner, while characters are able to operate on their reciprocal feelings thus affecting each other. Our baseline story is constituted by a classic XIXth century French novel from Gustave Flaubert in which characters feelings play a dominant role. This approach benefits from the fact that Flaubert has described a specific ontology for his characters feelings. The objective of NLP should be to uncover from natural language utterances the same kind of affective elements, which requires an integration between NLP and the planning component at the level of semantic content. This research is illustrated with examples from a first fully integrated prototype comprising NLP, emotional planning and real-time 3D animation.
Type:
Meetings and Proceedings; Book Chapter
Keywords:
aesthetic computing; literary analysis; interactive storytelling; emotional NLP; natural language processing
Series/Report no.:
Lecture notes in computer science; 4738/2007
ISBN:
9783540748885
Rights:
Author can archive post-print (ie final draft post-refereeing). For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 09/02/2010]

Full metadata record

DC FieldValue Language
dc.contributor.authorPizzi, D. (David)-
dc.contributor.authorCharles, F. (Fred)-
dc.contributor.authorLugrin, J-L. (Jean-Luc)-
dc.contributor.authorCavazza, M. O. (Marc)-
dc.contributor.editorPaiva, A. (Ana)-
dc.contributor.editorPrada, R. (Rui)-
dc.contributor.editorPicard, R. W. (Rosalind)-
dc.date.accessioned2009-04-01T10:48:48Z-
dc.date.available2009-04-01T10:48:48Z-
dc.date.issued2007-
dc.identifier.isbn9783540748885-
dc.identifier.doi10.1007/978-3-540-74889-2-55-
dc.identifier.urihttp://hdl.handle.net/10149/58315-
dc.description.abstractIn this paper, the authors describe the integration of Natural Language Processing (NLP) within an emotional planner to support Interactive Storytelling. Their emotional planner is based on a standard HSP planner, whose originality is drawn from altering the agents’ beliefs and emotional states. Each character is driven by its own planner, while characters are able to operate on their reciprocal feelings thus affecting each other. Our baseline story is constituted by a classic XIXth century French novel from Gustave Flaubert in which characters feelings play a dominant role. This approach benefits from the fact that Flaubert has described a specific ontology for his characters feelings. The objective of NLP should be to uncover from natural language utterances the same kind of affective elements, which requires an integration between NLP and the planning component at the level of semantic content. This research is illustrated with examples from a first fully integrated prototype comprising NLP, emotional planning and real-time 3D animation.-
dc.publisherSpringer Berlin / Heidelberg-
dc.relation.ispartofseriesLecture notes in computer science-
dc.relation.ispartofseries4738/2007-
dc.relation.urlhttp://dx.doi.org/10.1007/978-3-540-74889-2_55-
dc.relation.urlhttp://www.springerlink.com/content/636515ltqkt301n6/-
dc.rightsAuthor can archive post-print (ie final draft post-refereeing). For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 09/02/2010]-
dc.subjectaesthetic computing-
dc.subjectliterary analysis-
dc.subjectinteractive storytelling-
dc.subjectemotional NLP-
dc.subjectnatural language processing-
dc.titleInteractive storytelling with literary feelings-
dc.typeMeetings and Proceedings-
dc.typeBook Chapter-
dc.contributor.departmentUniversity of Teesside. School of Computing.-
dc.title.bookAffective computing and intelligent interaction-
dc.identifier.conferenceThe second International Conference on Affective Computing and Intelligent Interaction (ACII2007), Lisbon, Portugal, 12 - 14 September, 2007.-
ref.assessmentRAE 2008-
or.citation.harvardPizzi, D. et al. (2007) 'Interactive storytelling with literary feelings' The second International Conference on Affective Computing and Intelligent Interaction (ACII2007), Lisbon, Portugal, 12 - 14 September, in Paiva, A., Prada, R., and Picard, R. W. (eds) Affective computing and intelligent interaction, lecture notes in computer science. Heidelberg: Springer Berlin, pp.630-641.-
prism.startingPage630-
prism.endingPage641-
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