Compelling experiences in mixed reality interactive storytelling 

Hdl Handle:
http://hdl.handle.net/10149/58316
Title:
Compelling experiences in mixed reality interactive storytelling 
Authors:
Charles, F. (Fred); Cavazza, M. O. (Marc); Mead, S. J. (Steven); Martin, O. (Olivier); Nandi, A. (Alok); Marichal, X. (Xavier)
Affiliation:
University of Teesside; Université Catholique de Louvain, Belgium. Télédétection; Alterface, Fleming, Louvain-la-Neuve, Belgium. Xavier Marichal Alterface, Fleming, Louvain-la-Neuve, Belgium
Citation:
Charles, F. et al. (2004) ‘Compelling experiences in mixed reality interactive storytelling’, Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology: the Australasian Computing Education Conference; Vol. 74 2004, Singapore, June 3 - 5. New York: ACM, pp.32-40.
Publisher:
ACM
Conference:
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5.
Issue Date:
5-Jun-2004
URI:
http://hdl.handle.net/10149/58316
Additional Links:
http://doi.acm.org/10.1145/1067343.1067347
Abstract:
Entertainment systems promise to be a significant application for Mixed Reality. Recently, a growing number of Mixed Reality applications have included interaction with virtual actors and storytelling. However, AI-based Interactive Storytelling techniques have not yet been explored in the context of Mixed Reality. In this paper, we describe a fully-integrated first prototype based upon the adaptation of an Interactive Storytelling technique to a Mixed Reality system. After a description of the real time image processing techniques that support the creation of a hybrid environment, we introduce the storytelling technique and the essential modalities of user interactions in the Mixed Reality context. Finally, we illustrate these experiments by discussing examples obtained from the system.
Type:
Meetings and Proceedings
Keywords:
interactive storytelling; storytelling; virtual actors; mixed reality; artificial intelligence; computer games
Series/Report no.:
Australasian computing education conference; 74
ISBN:
1-58113-882-2
Rights:
ACM allows an author's version of their own ACM-copyrighted work on their personal server or on servers belonging to their employers. For full details see http://www.acm.org/publications/policies/RightsResponsibilities [Accessed 2/12/2009]
Citation Count:
3 [Scopus, 2/12/2009]

Full metadata record

DC FieldValue Language
dc.contributor.authorCharles, F. (Fred)-
dc.contributor.authorCavazza, M. O. (Marc)-
dc.contributor.authorMead, S. J. (Steven)-
dc.contributor.authorMartin, O. (Olivier)-
dc.contributor.authorNandi, A. (Alok)-
dc.contributor.authorMarichal, X. (Xavier)-
dc.date.accessioned2009-04-01T10:48:50Z-
dc.date.available2009-04-01T10:48:50Z-
dc.date.issued2004-06-05-
dc.identifier.isbn1-58113-882-2-
dc.identifier.urihttp://hdl.handle.net/10149/58316-
dc.description.abstractEntertainment systems promise to be a significant application for Mixed Reality. Recently, a growing number of Mixed Reality applications have included interaction with virtual actors and storytelling. However, AI-based Interactive Storytelling techniques have not yet been explored in the context of Mixed Reality. In this paper, we describe a fully-integrated first prototype based upon the adaptation of an Interactive Storytelling technique to a Mixed Reality system. After a description of the real time image processing techniques that support the creation of a hybrid environment, we introduce the storytelling technique and the essential modalities of user interactions in the Mixed Reality context. Finally, we illustrate these experiments by discussing examples obtained from the system.-
dc.publisherACM-
dc.relation.ispartofseriesAustralasian computing education conference-
dc.relation.ispartofseries74-
dc.relation.urlhttp://doi.acm.org/10.1145/1067343.1067347-
dc.rightsACM allows an author's version of their own ACM-copyrighted work on their personal server or on servers belonging to their employers. For full details see http://www.acm.org/publications/policies/RightsResponsibilities [Accessed 2/12/2009]-
dc.subjectinteractive storytelling-
dc.subjectstorytelling-
dc.subjectvirtual actors-
dc.subjectmixed reality-
dc.subjectartificial intelligence-
dc.subjectcomputer games-
dc.titleCompelling experiences in mixed reality interactive storytelling -
dc.typeMeetings and Proceedings-
dc.contributor.departmentUniversity of Teesside; Université Catholique de Louvain, Belgium. Télédétection; Alterface, Fleming, Louvain-la-Neuve, Belgium. Xavier Marichal Alterface, Fleming, Louvain-la-Neuve, Belgium-
dc.identifier.conferenceProceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5.-
ref.assessmentRAE 2008-
ref.citationcount3 [Scopus, 2/12/2009]-
or.citation.harvardCharles, F. et al. (2004) ‘Compelling experiences in mixed reality interactive storytelling’, Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology: the Australasian Computing Education Conference; Vol. 74 2004, Singapore, June 3 - 5. New York: ACM, pp.32-40.-
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