Designing effective spaces, tasks and metrics for communication in second life within the context of programming LEGO NXT mindstorms™ robots

Hdl Handle:
http://hdl.handle.net/10149/92624
Title:
Designing effective spaces, tasks and metrics for communication in second life within the context of programming LEGO NXT mindstorms™ robots
Authors:
Vallance, M. (Michael); Martin, S. (Stewart); Wiz, C. (Charles); van Schaik, P. (Paul) ( 0000-0001-5322-6554 )
Affiliation:
Teesside University
Citation:
Vallance, M. et al. (2009) 'Designing effective spaces, tasks and metrics for communication in second life within the context of programming LEGO NXT mindstorms™ robots', international journal of virtual and personal learning environments, 1 (1), pp.20-37.
Publisher:
IGI publishing
Journal:
International Journal of Virtual and Personal Learning Environments
Issue Date:
Apr-2009
URI:
http://hdl.handle.net/10149/92624
DOI:
10.4018/ijvple2010010103
Abstract:
Science education is concerned with the meaningful pursuit of comprehension, knowledge and understanding of scientific concepts and processes. In Vygotskian social constructivist learning, personal interpretation, decision-making and community cooperation fosters long-term understanding and transference of learned concepts. The construction of knowledge requires learners to be actively involved in the process of learning. For effective science learning to take place an instructor’s pedagogical approach must be anchored in meaningful contexts so that students have actual opportunities to experience science. This paper presents the early stages of a research project that attempts to assess and define effective measurements for evaluating strategies for communicating science by using LEGO robots and Mindstorms™ RCX controllers that are collaboratively constructed and programmed by students using virtual technologies while physically situated in different locations.
Type:
Article
Language:
en
Keywords:
science; education; involvement; learning; LEGO; robots; experience; Mindstorms™ RCX controllers; virtual technologies
Rights:
Subject to restrictions, author can archive publisher's version/PDF. For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 24/06/2010]
Citation Count:
0 [Web of Science and Scopus, 22/02/2010]

Full metadata record

DC FieldValue Language
dc.contributor.authorVallance, M. (Michael)en
dc.contributor.authorMartin, S. (Stewart)en
dc.contributor.authorWiz, C. (Charles)en
dc.contributor.authorvan Schaik, P. (Paul)en
dc.date.accessioned2010-02-22T15:35:26Zen
dc.date.available2010-02-22T15:35:26Zen
dc.date.issued2009-04en
dc.identifier.citationInternational Journal of Virtual and Personal Learning Environments; 1 (1): 20-37en
dc.identifier.doi10.4018/ijvple2010010103en
dc.identifier.urihttp://hdl.handle.net/10149/92624en
dc.description.abstractScience education is concerned with the meaningful pursuit of comprehension, knowledge and understanding of scientific concepts and processes. In Vygotskian social constructivist learning, personal interpretation, decision-making and community cooperation fosters long-term understanding and transference of learned concepts. The construction of knowledge requires learners to be actively involved in the process of learning. For effective science learning to take place an instructor’s pedagogical approach must be anchored in meaningful contexts so that students have actual opportunities to experience science. This paper presents the early stages of a research project that attempts to assess and define effective measurements for evaluating strategies for communicating science by using LEGO robots and Mindstorms™ RCX controllers that are collaboratively constructed and programmed by students using virtual technologies while physically situated in different locations.en
dc.language.isoenen
dc.publisherIGI publishingen
dc.rightsSubject to restrictions, author can archive publisher's version/PDF. For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 24/06/2010]en
dc.subjectscienceen
dc.subjecteducationen
dc.subjectinvolvementen
dc.subjectlearningen
dc.subjectLEGOen
dc.subjectrobotsen
dc.subjectexperienceen
dc.subjectMindstorms™ RCX controllersen
dc.subjectvirtual technologiesen
dc.titleDesigning effective spaces, tasks and metrics for communication in second life within the context of programming LEGO NXT mindstorms™ robotsen
dc.typeArticleen
dc.contributor.departmentTeesside Universityen
dc.identifier.journalInternational Journal of Virtual and Personal Learning Environmentsen
ref.citationcount0 [Web of Science and Scopus, 22/02/2010]en
or.citation.harvardVallance, M. et al. (2009) 'Designing effective spaces, tasks and metrics for communication in second life within the context of programming LEGO NXT mindstorms™ robots', international journal of virtual and personal learning environments, 1 (1), pp.20-37.en
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