A high-level event system for augmented reality

Hdl Handle:
http://hdl.handle.net/10149/100205
Title:
A high-level event system for augmented reality
Authors:
Lugrin, J-L. (Jean-Luc); Chaignon, R. (Rémi); Cavazza, M. O. (Marc)
Affiliation:
University of Teesside. School of Computing.
Citation:
Lugrin, J-L., Chaignon, R. and Cavazza, M. O. (2007) 'A high-level event system for augmented reality', 2007 6th IEEE and ACM international symposium on mixed and augmented reality, ISMAR, Nara, November 13 - 16. IEEE, Article number 4538861
Publisher:
IEEE
Conference:
2007 6th IEEE and ACM international symposium on mixed and augmented reality, ISMAR, Nara, November 13 - 16, 2007
Issue Date:
2007
URI:
http://hdl.handle.net/10149/100205
DOI:
10.1109/ISMAR.2007.4538861
Abstract:
3D graphics systems increasingly rely on sophisticated event systems derived from collision detection mechanisms, which support the discretisation of Physics as well as high-level programming and scripting. By contrast, Augmented Reality systems have not yet adopted this approach. We describe the development of a high-level event system on top of the ARToolkit environment incorporating the ODE Physics engine. We first define a typology of events encompassing interactions between virtual objects as well as interactions involving markers. We then describe how these events can be recognised in real-time from elementary collisions detected by the ODE Physics engine. We conclude by discussing examples of high-level event recognitions and how they can support the development of applications.
Type:
Meetings and Proceedings
Language:
en
Keywords:
ARToolKit; augmented reality; event systems
ISBN:
9781424417506
Rights:
Author can archive publisher's version/PDF. For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 03/06/2010]
Citation Count:
0 [Scopus, 03/06/2010]

Full metadata record

DC FieldValue Language
dc.contributor.authorLugrin, J-L. (Jean-Luc)en
dc.contributor.authorChaignon, R. (Rémi)en
dc.contributor.authorCavazza, M. O. (Marc)en
dc.date.accessioned2010-06-03T13:16:23Z-
dc.date.available2010-06-03T13:16:23Z-
dc.date.issued2007-
dc.identifier.isbn9781424417506-
dc.identifier.doi10.1109/ISMAR.2007.4538861-
dc.identifier.urihttp://hdl.handle.net/10149/100205-
dc.description.abstract3D graphics systems increasingly rely on sophisticated event systems derived from collision detection mechanisms, which support the discretisation of Physics as well as high-level programming and scripting. By contrast, Augmented Reality systems have not yet adopted this approach. We describe the development of a high-level event system on top of the ARToolkit environment incorporating the ODE Physics engine. We first define a typology of events encompassing interactions between virtual objects as well as interactions involving markers. We then describe how these events can be recognised in real-time from elementary collisions detected by the ODE Physics engine. We conclude by discussing examples of high-level event recognitions and how they can support the development of applications.en
dc.language.isoenen
dc.publisherIEEEen
dc.rightsAuthor can archive publisher's version/PDF. For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 03/06/2010]en
dc.subjectARToolKiten
dc.subjectaugmented realityen
dc.subjectevent systemsen
dc.titleA high-level event system for augmented realityen
dc.typeMeetings and Proceedingsen
dc.contributor.departmentUniversity of Teesside. School of Computing.en
dc.identifier.conference2007 6th IEEE and ACM international symposium on mixed and augmented reality, ISMAR, Nara, November 13 - 16, 2007en
ref.citationcount0 [Scopus, 03/06/2010]en
or.citation.harvardLugrin, J-L., Chaignon, R. and Cavazza, M. O. (2007) 'A high-level event system for augmented reality', 2007 6th IEEE and ACM international symposium on mixed and augmented reality, ISMAR, Nara, November 13 - 16. IEEE, Article number 4538861-
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