Narrative generation through characters’ point of view

Hdl Handle:
http://hdl.handle.net/10149/100217
Title:
Narrative generation through characters’ point of view
Book Title:
Proceedings of 9th international conference on autonomous agents and multiagent systems
Authors:
Porteous, J. (Julie); Cavazza, M. O. (Marc); Charles, F. (Fred)
Editors:
van der Hoek, W. (Wiebe); Kaminka, G. A. (Gal); Lespérance, Y. (Yves); Luck, M. (Michael); Sen, S. (Sandip)
Affiliation:
Teesside University. School of Computing.
Citation:
Porteous, J., Cavazza, M. O. and Charles, F. (2010) 'Narrative generation through characters’ point of view', 9th international conference on autonomous agents and multiagent systems, Toronto, Canada, May 10 - 14, in van der Hoek, W. et. al. (eds) Proceedings of 9th international conference on autonomous agents and multiagent systems. IFAAMAS.
Publisher:
IFAAMAS
Conference:
9th international conference on autonomous agents and multiagent systems, Toronto, Canada, May 10 - 14
Issue Date:
2010
URI:
http://hdl.handle.net/10149/100217
Additional Links:
http://www.ifaamas.org/Proceedings/aamas2010/pdf/01%20Full%20Papers/26_06_FP_0669.pdf
Abstract:
Virtual Actors are at the heart of Interactive Storytelling systems and in recent years multiple approaches have been described to specify their autonomous behaviour. One well known problem is how to achieve a balance between the characters’ autonomy, defined in terms of their individual roles and motivations, and the global structure of the plot, which tends to emphasise narrative phenomena and the coordination of multiple characters. In this paper we report a new approach to the definition of virtual characters aimed at achieving a balance between character autonomy and global plot structure. Where previous approaches have tended to focus on individual actions our objective is to reincorporate higher-level narrative elements in the behaviour of individual actors and address the relation between character and plot at the level of behaviour representation. To this end we introduce the notion of a characters’ Point of View and show how it enables a story to be described from the perspective of a number of different characters: it is not merely a presentation effect it is also a different way to tell a story. As an illustration, we have developed an Interactive Narrative based on Shakespeare’s Merchant of Venice. The system, which features a novel planning approach to story generation, can generate very different stories depending on the Point of View adopted and support dynamic modification of the story world which results in different story consequences. In the paper, we illustrate this approach using example narratives generated using our fully implemented prototype.
Type:
Meetings and Proceedings; Book Chapter
Language:
en
Keywords:
interactive storytelling; narrative modelling; planning; agents in games and virtual environments
Rights:
No publisher policy infomation on http://www.sherpa.ac.uk/romeo/ [Accessed 03/06/2010]
Citation Count:
0 [Web of Science and Scopus, 03/06/2010]

Full metadata record

DC FieldValue Language
dc.contributor.authorPorteous, J. (Julie)en
dc.contributor.authorCavazza, M. O. (Marc)en
dc.contributor.authorCharles, F. (Fred)en
dc.contributor.editorvan der Hoek, W. (Wiebe)en
dc.contributor.editorKaminka, G. A. (Gal)en
dc.contributor.editorLespérance, Y. (Yves)en
dc.contributor.editorLuck, M. (Michael)en
dc.contributor.editorSen, S. (Sandip)en
dc.date.accessioned2010-06-03T10:27:16Z-
dc.date.available2010-06-03T10:27:16Z-
dc.date.issued2010-
dc.identifier.urihttp://hdl.handle.net/10149/100217-
dc.description.abstractVirtual Actors are at the heart of Interactive Storytelling systems and in recent years multiple approaches have been described to specify their autonomous behaviour. One well known problem is how to achieve a balance between the characters’ autonomy, defined in terms of their individual roles and motivations, and the global structure of the plot, which tends to emphasise narrative phenomena and the coordination of multiple characters. In this paper we report a new approach to the definition of virtual characters aimed at achieving a balance between character autonomy and global plot structure. Where previous approaches have tended to focus on individual actions our objective is to reincorporate higher-level narrative elements in the behaviour of individual actors and address the relation between character and plot at the level of behaviour representation. To this end we introduce the notion of a characters’ Point of View and show how it enables a story to be described from the perspective of a number of different characters: it is not merely a presentation effect it is also a different way to tell a story. As an illustration, we have developed an Interactive Narrative based on Shakespeare’s Merchant of Venice. The system, which features a novel planning approach to story generation, can generate very different stories depending on the Point of View adopted and support dynamic modification of the story world which results in different story consequences. In the paper, we illustrate this approach using example narratives generated using our fully implemented prototype.en
dc.language.isoenen
dc.publisherIFAAMASen
dc.relation.urlhttp://www.ifaamas.org/Proceedings/aamas2010/pdf/01%20Full%20Papers/26_06_FP_0669.pdfen
dc.rightsNo publisher policy infomation on http://www.sherpa.ac.uk/romeo/ [Accessed 03/06/2010]en
dc.subjectinteractive storytellingen
dc.subjectnarrative modellingen
dc.subjectplanningen
dc.subjectagents in games and virtual environmentsen
dc.titleNarrative generation through characters’ point of viewen
dc.typeMeetings and Proceedingsen
dc.typeBook Chapteren
dc.contributor.departmentTeesside University. School of Computing.en
dc.title.bookProceedings of 9th international conference on autonomous agents and multiagent systemsen
dc.identifier.conference9th international conference on autonomous agents and multiagent systems, Toronto, Canada, May 10 - 14en
ref.citationcount0 [Web of Science and Scopus, 03/06/2010]en
or.citation.harvardPorteous, J., Cavazza, M. O. and Charles, F. (2010) 'Narrative generation through characters’ point of view', 9th international conference on autonomous agents and multiagent systems, Toronto, Canada, May 10 - 14, in van der Hoek, W. et. al. (eds) Proceedings of 9th international conference on autonomous agents and multiagent systems. IFAAMAS.-
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