Extending character-based storytelling with awareness and feelings

Hdl Handle:
http://hdl.handle.net/10149/100221
Title:
Extending character-based storytelling with awareness and feelings
Book Title:
Proceedings of the international conference on autonomous agents
Authors:
Pizzi, D. (David); Cavazza, M. O. (Marc); Lugrin, J-L. (Jean-Luc)
Affiliation:
University of Teesside
Citation:
Pizzi, D., Cavazza, M. O. and Lugrin, J-L. (2007) 'Extending character-based storytelling with awareness and feelings', 6th international joint conference on autonomous agents and multiagent systems, AAMAS'07, Honolulu, Hawaii, May 14 May - 18, in Proceedings of the international conference on autonomous agents. ACM, pp.41-43.
Publisher:
ACM
Conference:
6th international joint conference on autonomous agents and multiagent systems, AAMAS'07, Honolulu, Hawaii, May 14 May - 18, 2007
Issue Date:
2007
URI:
http://hdl.handle.net/10149/100221
DOI:
10.1145/1329125.1329140
Abstract:
Most Interactive Storytelling systems developed to date have followed a task-based approach to story representation, using planning techniques to drive the story by generating a sequence of actions, which essentially "solve" the task to which the story is equated. One major limitation of this approach has been that it fails to incorporate characters' psychology, and as a consequence important aesthetic aspects of the narrative cannot be easily captured by Interactive Storytelling. In this paper, we introduce a new approach to Interactive Storytelling, which aims at reconciling narrative actions with the characters' attributed psychology as stated in the narrative. Our long-term goal is to be able to explore Interactive Storytelling for those narrative genres which are based on the characters' psychology rather than solely on their actions. We used as a starting point the formalisation by Flaubert himself of his novel Madame Bovary, which includes a detailed account of characters' desires and feelings. We describe a prototype in which characters' behaviour is driven by a real-time search-based planning system applying operators whose content is based on a specific inventory of feelings. Furthermore, the actual pattern of evolution of the character's plan, as measured through the variation of the search heuristic, is used to confer a sense of awareness to the characters, which can be used to generate feelings about its overall situation, from feelings of boredom to hope.
Type:
Meetings and Proceedings; Book Chapter
Language:
en
Keywords:
cognitive models; Embodied and believable agents; interactive storytelling
Rights:
ACM allows authors' version of their own ACM-copyrighted work on their personal server or on servers belonging to their employers. For full details see http://www.acm.org/publications/policies/RightsResponsibiliies [Accessed 03/06/2010]
Citation Count:
0 [Scopus, 03/06/2010]

Full metadata record

DC FieldValue Language
dc.contributor.authorPizzi, D. (David)en
dc.contributor.authorCavazza, M. O. (Marc)en
dc.contributor.authorLugrin, J-L. (Jean-Luc)en
dc.date.accessioned2010-06-03T11:02:39Z-
dc.date.available2010-06-03T11:02:39Z-
dc.date.issued2007-
dc.identifier.doi10.1145/1329125.1329140-
dc.identifier.urihttp://hdl.handle.net/10149/100221-
dc.description.abstractMost Interactive Storytelling systems developed to date have followed a task-based approach to story representation, using planning techniques to drive the story by generating a sequence of actions, which essentially "solve" the task to which the story is equated. One major limitation of this approach has been that it fails to incorporate characters' psychology, and as a consequence important aesthetic aspects of the narrative cannot be easily captured by Interactive Storytelling. In this paper, we introduce a new approach to Interactive Storytelling, which aims at reconciling narrative actions with the characters' attributed psychology as stated in the narrative. Our long-term goal is to be able to explore Interactive Storytelling for those narrative genres which are based on the characters' psychology rather than solely on their actions. We used as a starting point the formalisation by Flaubert himself of his novel Madame Bovary, which includes a detailed account of characters' desires and feelings. We describe a prototype in which characters' behaviour is driven by a real-time search-based planning system applying operators whose content is based on a specific inventory of feelings. Furthermore, the actual pattern of evolution of the character's plan, as measured through the variation of the search heuristic, is used to confer a sense of awareness to the characters, which can be used to generate feelings about its overall situation, from feelings of boredom to hope.en
dc.language.isoenen
dc.publisherACMen
dc.rightsACM allows authors' version of their own ACM-copyrighted work on their personal server or on servers belonging to their employers. For full details see http://www.acm.org/publications/policies/RightsResponsibiliies [Accessed 03/06/2010]en
dc.subjectcognitive modelsen
dc.subjectEmbodied and believable agentsen
dc.subjectinteractive storytellingen
dc.titleExtending character-based storytelling with awareness and feelingsen
dc.typeMeetings and Proceedingsen
dc.typeBook Chapteren
dc.contributor.departmentUniversity of Teessideen
dc.title.bookProceedings of the international conference on autonomous agentsen
dc.identifier.conference6th international joint conference on autonomous agents and multiagent systems, AAMAS'07, Honolulu, Hawaii, May 14 May - 18, 2007en
ref.citationcount0 [Scopus, 03/06/2010]en
or.citation.harvardPizzi, D., Cavazza, M. O. and Lugrin, J-L. (2007) 'Extending character-based storytelling with awareness and feelings', 6th international joint conference on autonomous agents and multiagent systems, AAMAS'07, Honolulu, Hawaii, May 14 May - 18, in Proceedings of the international conference on autonomous agents. ACM, pp.41-43.-
prism.startingPage41-
prism.endingPage43-
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