Affective interactive narrative in the CALLAS Project

Hdl Handle:
http://hdl.handle.net/10149/100226
Title:
Affective interactive narrative in the CALLAS Project
Book Title:
4th international conference on virtual storytelling proceedings
Authors:
Charles, F. (Fred); Lemercier, S. (Samuel); Vogt, T. (Thurid); Bee, N. (Nikolaus); Mancini, M. (Maurizio); Urbain, J. (Jérôme); Price, M. (Marc); André, E. (Elisabeth); Pélachaud, C. (Catherine); Cavazza, M. O. (Marc)
Affiliation:
University of Teesside. School of Computing.
Citation:
Charles, F. et. al. (2007) 'Affective interactive narrative in the CALLAS Project', 4th international conference on virtual storytelling, ICVS 2007, Saint-Malo, December 5 - 7, in 4th international conference on virtual storytelling proceedings. Heidelberg: Springer Berlin, pp.210-213.
Publisher:
Springer Berlin
Conference:
4th international conference on virtual storytelling, ICVS 2007, Saint-Malo, December 5 - 7, 2007
Issue Date:
2007
URI:
http://hdl.handle.net/10149/100226
Abstract:
Interactive Narrative relies on the ability for the user (and spectator) to intervene in the course of events so as to influence the unfolding of the story. This influence is obviously different depending on the Interactive Narrative paradigm being implemented, i.e. the user being a spectator or taking part in the action herself as a character. If we consider the case of an active spectator influencing the narrative, most systems implemented to date [1] have been based on the direct intervention of the user either on physical objects staged in the virtual narrative environment or on the characters themselves via natural language input [1] [3]. While this is certainly empowering the spectator, there may be limitations as to the realism of that mode of interaction if we were to transpose Interactive Narrative for a vast audience.
Type:
Meetings and Proceedings; Book Chapter
Language:
en
Keywords:
interactive narrative; feedback loop; emotions
Series/Report no.:
Lecture notes in computer science; 4871
ISSN:
0302-9743
ISBN:
9783540770374
Rights:
Author can archive post-print (ie final draft post-refereeing). For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 03/06/2010]
Citation Count:
1 [Scopus, 03/06/2010]

Full metadata record

DC FieldValue Language
dc.contributor.authorCharles, F. (Fred)en
dc.contributor.authorLemercier, S. (Samuel)en
dc.contributor.authorVogt, T. (Thurid)en
dc.contributor.authorBee, N. (Nikolaus)en
dc.contributor.authorMancini, M. (Maurizio)en
dc.contributor.authorUrbain, J. (Jérôme)en
dc.contributor.authorPrice, M. (Marc)en
dc.contributor.authorAndré, E. (Elisabeth)en
dc.contributor.authorPélachaud, C. (Catherine)en
dc.contributor.authorCavazza, M. O. (Marc)en
dc.date.accessioned2010-06-03T12:40:13Z-
dc.date.available2010-06-03T12:40:13Z-
dc.date.issued2007-
dc.identifier.isbn9783540770374-
dc.identifier.issn0302-9743-
dc.identifier.urihttp://hdl.handle.net/10149/100226-
dc.description.abstractInteractive Narrative relies on the ability for the user (and spectator) to intervene in the course of events so as to influence the unfolding of the story. This influence is obviously different depending on the Interactive Narrative paradigm being implemented, i.e. the user being a spectator or taking part in the action herself as a character. If we consider the case of an active spectator influencing the narrative, most systems implemented to date [1] have been based on the direct intervention of the user either on physical objects staged in the virtual narrative environment or on the characters themselves via natural language input [1] [3]. While this is certainly empowering the spectator, there may be limitations as to the realism of that mode of interaction if we were to transpose Interactive Narrative for a vast audience.en
dc.language.isoenen
dc.publisherSpringer Berlinen
dc.relation.ispartofseriesLecture notes in computer scienceen
dc.relation.ispartofseries4871en
dc.rightsAuthor can archive post-print (ie final draft post-refereeing). For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 03/06/2010]en
dc.subjectinteractive narrativeen
dc.subjectfeedback loopen
dc.subjectemotionsen
dc.titleAffective interactive narrative in the CALLAS Projecten
dc.typeMeetings and Proceedingsen
dc.typeBook Chapteren
dc.contributor.departmentUniversity of Teesside. School of Computing.en
dc.title.book4th international conference on virtual storytelling proceedingsen
dc.identifier.conference4th international conference on virtual storytelling, ICVS 2007, Saint-Malo, December 5 - 7, 2007en
ref.citationcount1 [Scopus, 03/06/2010]en
or.citation.harvardCharles, F. et. al. (2007) 'Affective interactive narrative in the CALLAS Project', 4th international conference on virtual storytelling, ICVS 2007, Saint-Malo, December 5 - 7, in 4th international conference on virtual storytelling proceedings. Heidelberg: Springer Berlin, pp.210-213.-
prism.startingPage210-
prism.endingPage213-
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