New behavioural approaches for virtual environments

Hdl Handle:
http://hdl.handle.net/10149/100285
Title:
New behavioural approaches for virtual environments
Book Title:
Entertainment Computing – ICEC 2004
Authors:
Cavazza, M. O. (Marc); Hartley, S. (Simon); Lugrin, J-L. (Jean-Luc); Libardi, P. (Paolo); Le Bras, M. (Mikael)
Editors:
Rauterberg, M.
Affiliation:
University of Teesside. School of Computing.
Citation:
Cavazza, M. O. et. al. (2004) 'New behavioural approaches for virtual environments', Entertainment Computing – ICEC 2004 third international conference, Eindhoven, The Netherlands, September 1 - 3, in Rauterberg, M. (ed) Entertainment Computing – ICEC 2004, Lecture notes in computer science, 3166. Heidelberg: Springer Berlin, pp.29-48.
Publisher:
Springer Berlin
Conference:
Entertainment Computing – ICEC 2004 third international conference, Eindhoven, The Netherlands, September 1 - 3, 2004
Issue Date:
2004
URI:
http://hdl.handle.net/10149/100285
DOI:
10.1007/b99837
Additional Links:
http://www.springerlink.com/content/lyfnxyuj79jvtnu1/
Abstract:
We describe a new approach to the behaviour of 3D environments that supports the definition of physical processes and interactive phenomena. The work takes as a starting point the traditional event-based architecture that underlies most game engines. These systems discretise the environments' Physics by separating the objects' kinematics from the physical processes corresponding to objects interactions. This property has been used to insert a new behavioural layer, which implements AI-based simulation techniques. We introduce the rationale behind AI-based simulation and the techniques we use for qualitative Physics, as well as a new approach to world behaviour based on the induction of causal impressions. This is illustrated through several examples on a test environment. This approach has implications for the definition of complex world behaviour or non-standard physics, as required in creative applications.
Type:
Meetings and Proceedings; Book Chapter
Language:
en
Keywords:
behaviour; 3D environments; artificial intelligence; virtual environments; simulation; physics
Series/Report no.:
Lecture notes in computer science; 3166
ISSN:
0302-9743; 1611-3349
Rights:
Author can archive post-print (ie final draft post-refereeing). For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 04/06/2010]
Citation Count:
1 [Scopus, 04/06/2010]

Full metadata record

DC FieldValue Language
dc.contributor.authorCavazza, M. O. (Marc)en
dc.contributor.authorHartley, S. (Simon)en
dc.contributor.authorLugrin, J-L. (Jean-Luc)en
dc.contributor.authorLibardi, P. (Paolo)en
dc.contributor.authorLe Bras, M. (Mikael)en
dc.contributor.editorRauterberg, M.en
dc.date.accessioned2010-06-04T12:15:10Z-
dc.date.available2010-06-04T12:15:10Z-
dc.date.issued2004-
dc.identifier.issn0302-9743-
dc.identifier.issn1611-3349-
dc.identifier.doi10.1007/b99837-
dc.identifier.urihttp://hdl.handle.net/10149/100285-
dc.description.abstractWe describe a new approach to the behaviour of 3D environments that supports the definition of physical processes and interactive phenomena. The work takes as a starting point the traditional event-based architecture that underlies most game engines. These systems discretise the environments' Physics by separating the objects' kinematics from the physical processes corresponding to objects interactions. This property has been used to insert a new behavioural layer, which implements AI-based simulation techniques. We introduce the rationale behind AI-based simulation and the techniques we use for qualitative Physics, as well as a new approach to world behaviour based on the induction of causal impressions. This is illustrated through several examples on a test environment. This approach has implications for the definition of complex world behaviour or non-standard physics, as required in creative applications.en
dc.language.isoenen
dc.publisherSpringer Berlinen
dc.relation.ispartofseriesLecture notes in computer scienceen
dc.relation.ispartofseries3166en
dc.relation.urlhttp://www.springerlink.com/content/lyfnxyuj79jvtnu1/en
dc.rightsAuthor can archive post-print (ie final draft post-refereeing). For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 04/06/2010]en
dc.subjectbehaviouren
dc.subject3D environmentsen
dc.subjectartificial intelligenceen
dc.subjectvirtual environmentsen
dc.subjectsimulationen
dc.subjectphysicsen
dc.titleNew behavioural approaches for virtual environmentsen
dc.typeMeetings and Proceedingsen
dc.typeBook Chapteren
dc.contributor.departmentUniversity of Teesside. School of Computing.en
dc.title.bookEntertainment Computing – ICEC 2004en
dc.identifier.conferenceEntertainment Computing – ICEC 2004 third international conference, Eindhoven, The Netherlands, September 1 - 3, 2004en
ref.citationcount1 [Scopus, 04/06/2010]en
or.citation.harvardCavazza, M. O. et. al. (2004) 'New behavioural approaches for virtual environments', Entertainment Computing – ICEC 2004 third international conference, Eindhoven, The Netherlands, September 1 - 3, in Rauterberg, M. (ed) Entertainment Computing – ICEC 2004, Lecture notes in computer science, 3166. Heidelberg: Springer Berlin, pp.29-48.-
prism.startingPage29-
prism.endingPage48-
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