Qualitative physics in virtual environments

Hdl Handle:
http://hdl.handle.net/10149/100288
Title:
Qualitative physics in virtual environments
Book Title:
Proceedings of the 9th international conference on intelligent user interfaces
Authors:
Cavazza, M. O. (Marc); Hartley, S. (Simon); Lugrin, J-L. (Jean-Luc); Le Bras, M. (Mikael)
Affiliation:
University of Teesside. School of Computing.
Citation:
Cavazza, M. O. et. al. (2004) 'Qualitative physics in virtual environments', 9th international conference on Intelligent user interfaces, Funchal, Madeira, Portugal, in Proceedings of the 9th international conference on intelligent user interfaces. New York: ACM, pp.54-61.
Publisher:
ACM
Conference:
9th international conference on Intelligent user interfaces, Funchal, Madeira, Portugal
Issue Date:
2004
URI:
http://hdl.handle.net/10149/100288
DOI:
10.1145/964442.964454
Additional Links:
http://portal.acm.org/citation.cfm?id=964442.964454
Abstract:
In this paper, we describe a new approach to the creation of virtual environments, which uses qualitative physics to implement object behaviour. We adopted Qualitative Process Theory as a qualitative reasoning formalism, due to its representational properties (e.g., its orientation towards process ontologies and its explicit formulation of process' pre-conditions). The system we describe is developed using a game engine and takes advantage of its event-based system to integrate qualitative process simulation in an interactive fashion. We use a virtual kitchen as a test environment. In this virtual world, we have implemented various behaviours: physical object behaviour, complex device behaviour (appliances) and "alternative" (i.e. non-realistic) behaviours, which can all be simulated in user real-time. After a presentation of the system architecture and its implementation, we discuss example results from the prototype. This approach has potential applications in simulation and training, as well as in entertainment and digital arts. This work also constitutes a test case for the integration of an Artificial Intelligence technique into 3D user interfaces.
Type:
Meetings and Proceedings; Book Chapter
Language:
en
Keywords:
intelligent virtual environments; modelling; simulation; qualitative physics
ISBN:
1581138156
Rights:
ACM allows authors' version of their own ACM-copyrighted work on their own personal servers or on servers belonging to their employers. For full details see http://www.acm.org/publications/policies/RightsResponsibilities [Accessed 04/06/2010]
Citation Count:
5 [Scopus, 04/06/2010]

Full metadata record

DC FieldValue Language
dc.contributor.authorCavazza, M. O. (Marc)en
dc.contributor.authorHartley, S. (Simon)en
dc.contributor.authorLugrin, J-L. (Jean-Luc)en
dc.contributor.authorLe Bras, M. (Mikael)en
dc.date.accessioned2010-06-04T13:24:37Z-
dc.date.available2010-06-04T13:24:37Z-
dc.date.issued2004-
dc.identifier.isbn1581138156-
dc.identifier.doi10.1145/964442.964454-
dc.identifier.urihttp://hdl.handle.net/10149/100288-
dc.description.abstractIn this paper, we describe a new approach to the creation of virtual environments, which uses qualitative physics to implement object behaviour. We adopted Qualitative Process Theory as a qualitative reasoning formalism, due to its representational properties (e.g., its orientation towards process ontologies and its explicit formulation of process' pre-conditions). The system we describe is developed using a game engine and takes advantage of its event-based system to integrate qualitative process simulation in an interactive fashion. We use a virtual kitchen as a test environment. In this virtual world, we have implemented various behaviours: physical object behaviour, complex device behaviour (appliances) and "alternative" (i.e. non-realistic) behaviours, which can all be simulated in user real-time. After a presentation of the system architecture and its implementation, we discuss example results from the prototype. This approach has potential applications in simulation and training, as well as in entertainment and digital arts. This work also constitutes a test case for the integration of an Artificial Intelligence technique into 3D user interfaces.en
dc.language.isoenen
dc.publisherACMen
dc.relation.urlhttp://portal.acm.org/citation.cfm?id=964442.964454en
dc.rightsACM allows authors' version of their own ACM-copyrighted work on their own personal servers or on servers belonging to their employers. For full details see http://www.acm.org/publications/policies/RightsResponsibilities [Accessed 04/06/2010]en
dc.subjectintelligent virtual environmentsen
dc.subjectmodellingen
dc.subjectsimulationen
dc.subjectqualitative physicsen
dc.titleQualitative physics in virtual environmentsen
dc.typeMeetings and Proceedingsen
dc.typeBook Chapteren
dc.contributor.departmentUniversity of Teesside. School of Computing.en
dc.title.bookProceedings of the 9th international conference on intelligent user interfacesen
dc.identifier.conference9th international conference on Intelligent user interfaces, Funchal, Madeira, Portugalen
ref.citationcount5 [Scopus, 04/06/2010]en
or.citation.harvardCavazza, M. O. et. al. (2004) 'Qualitative physics in virtual environments', 9th international conference on Intelligent user interfaces, Funchal, Madeira, Portugal, in Proceedings of the 9th international conference on intelligent user interfaces. New York: ACM, pp.54-61.-
prism.startingPage54-
prism.endingPage61-
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