The CaveUT system: immersive entertainment based on a game engine

Hdl Handle:
http://hdl.handle.net/10149/100293
Title:
The CaveUT system: immersive entertainment based on a game engine
Book Title:
Proceedings of the 2005 ACM SIGCHI international conference on advances in computer entertainment technology
Authors:
Jacobson, J. (Jeffrey); Le Renard, M. (Marc); Lugrin, J-L. (Jean-Luc); Cavazza, M. O. (Marc)
Editors:
ZhiYing, S. Z. (Steven); Ping, L. S. (Lee)
Affiliation:
University of Teesside
Citation:
Jacobson, J. et. al. (2005) 'The CaveUT system: immersive entertainment based on a game engine', ACM SIGCHI international conference on advances in computer entertainment technology, Valencia, Spain, June 15 - 17, 2005 in ZhiYing, S. Z. and Ping, L. S. (eds) Proceedings of the 2005 ACM SIGCHI international conference on advances in computer entertainment technology. New York: ACM, pp.184-187.
Publisher:
ACM
Conference:
ACM SIGCHI international conference on advances in computer entertainment technology, Valencia, Spain, June 15 - 17, 2005
Issue Date:
2005
URI:
http://hdl.handle.net/10149/100293
DOI:
10.1145/1178477.1178503
Additional Links:
http://portal.acm.org/citation.cfm?id=1178503
Abstract:
We describe recent developments in the CaveUT software, which supports immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT implements several high-end VR features such as real-time stereoscopy with head and hand tracking. We demonstrate the use of CaveUT in the SAS Cube™, a PC-based CAVE™-like immersive four-screen display. One of the main advantages of the system is to support fully immersive VR while retaining the game engine's advanced features for interaction and behavioral (or AI) systems. We illustrate the use of CaveUT on two installations: an artistic VR installation and an immersive interactive storytelling system.
Type:
Meetings and Proceedings; Book Chapter
Language:
en
Keywords:
caveUT software; virtual reality; AI systems; storytelling
Series/Report no.:
ACM international conference proceeding series; 265
ISBN:
1595931104
Rights:
ACM allows authors' version of their own ACM-copyrighted workon their personal server or on servers belonging to their employers. For full details see http://www.acm.org/publications/policies/RightsResponsibilities [Accessed 04/06/2010]
Citation Count:
0 [Web of Science and Scopus, 04/06/2010]

Full metadata record

DC FieldValue Language
dc.contributor.authorJacobson, J. (Jeffrey)en
dc.contributor.authorLe Renard, M. (Marc)en
dc.contributor.authorLugrin, J-L. (Jean-Luc)en
dc.contributor.authorCavazza, M. O. (Marc)en
dc.contributor.editorZhiYing, S. Z. (Steven)en
dc.contributor.editorPing, L. S. (Lee)en
dc.date.accessioned2010-06-04T08:06:53Z-
dc.date.available2010-06-04T08:06:53Z-
dc.date.issued2005-
dc.identifier.isbn1595931104-
dc.identifier.doi10.1145/1178477.1178503-
dc.identifier.urihttp://hdl.handle.net/10149/100293-
dc.description.abstractWe describe recent developments in the CaveUT software, which supports immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT implements several high-end VR features such as real-time stereoscopy with head and hand tracking. We demonstrate the use of CaveUT in the SAS Cube™, a PC-based CAVE™-like immersive four-screen display. One of the main advantages of the system is to support fully immersive VR while retaining the game engine's advanced features for interaction and behavioral (or AI) systems. We illustrate the use of CaveUT on two installations: an artistic VR installation and an immersive interactive storytelling system.en
dc.language.isoenen
dc.publisherACMen
dc.relation.ispartofseriesACM international conference proceeding seriesen
dc.relation.ispartofseries265en
dc.relation.urlhttp://portal.acm.org/citation.cfm?id=1178503en
dc.rightsACM allows authors' version of their own ACM-copyrighted workon their personal server or on servers belonging to their employers. For full details see http://www.acm.org/publications/policies/RightsResponsibilities [Accessed 04/06/2010]en
dc.subjectcaveUT softwareen
dc.subjectvirtual realityen
dc.subjectAI systemsen
dc.subjectstorytellingen
dc.titleThe CaveUT system: immersive entertainment based on a game engineen
dc.typeMeetings and Proceedingsen
dc.typeBook Chapteren
dc.contributor.departmentUniversity of Teessideen
dc.title.bookProceedings of the 2005 ACM SIGCHI international conference on advances in computer entertainment technologyen
dc.identifier.conferenceACM SIGCHI international conference on advances in computer entertainment technology, Valencia, Spain, June 15 - 17, 2005en
ref.citationcount0 [Web of Science and Scopus, 04/06/2010]en
or.citation.harvardJacobson, J. et. al. (2005) 'The CaveUT system: immersive entertainment based on a game engine', ACM SIGCHI international conference on advances in computer entertainment technology, Valencia, Spain, June 15 - 17, 2005 in ZhiYing, S. Z. and Ping, L. S. (eds) Proceedings of the 2005 ACM SIGCHI international conference on advances in computer entertainment technology. New York: ACM, pp.184-187.-
prism.startingPage184-
prism.endingPage187-
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