Dialogue generation in character-based interactive storytelling

Hdl Handle:
http://hdl.handle.net/10149/100294
Title:
Dialogue generation in character-based interactive storytelling
Book Title:
Proceedings of the first artificial intelligence and interactive digital entertainment conference (AIIDE 2005)
Authors:
Cavazza, M. O. (Marc); Charles, F. (Fred)
Editors:
Young, M. (Michael); Laird, J. (John)
Affiliation:
University of Teesside
Citation:
Cavazza, M. O. and Charles, F. (2005) 'Dialogue generation in character-based interactive storytelling', AAAI first annual artificial intelligence and interactive digital entertainment conference, Marina del Rey, California, USA, June 1- 3, 2005 in Young, M. and Laird, J. (eds) Proceedings of the first artificial intelligence and interactive digital entertainment conference (AIIDE 2005). AAAI, pp.21-26.
Publisher:
AAAI
Conference:
AAAI first annual artificial intelligence and interactive digital entertainment conference, Marina del Rey, California, USA, June 1- 3, 2005
Issue Date:
2005
URI:
http://hdl.handle.net/10149/100294
Additional Links:
http://www.aaai.org/Press/Proceedings/aiide05.php
Abstract:
In recent years, there has been significant progress in developing Interactive Storytelling systems, in particular in terms of the underlying AI techniques. There has been an emerging consensus on the AI approach, in particular the use of planning systems. However, these have concentrated on the generation of a sequence of narrative actions, staged through the behaviour of virtual actors. In order to achieve the long-term objective of implementing interactive media that would reproduce the aesthetic qualities of traditional films, most interactive storytelling systems are still missing the ability to generate dialogues between characters. We describe an extension of our Interactive Storytelling approach which integrates dialogue generation within narrative situations. Our unit of generation is the dialogue act (pair of utterances) and one main objective is to reproduce realistic dialogue phenomena based on implicit forms of expression. The emphasis is also on adopting a unified approach relating narrative representations to the linguistic form of the generated utterances. From a representation of active narrative goals and the emotional affinity between characters, our system is able to derive a set of parameters governing various aspects of the linguistic form to be generated. We illustrate this approach on several implemented examples.
Type:
Meetings and Proceedings; Book Chapter
Language:
en
Keywords:
interactive storytelling; AI; virtual actors; narrative; dialogue generation
ISBN:
9781577352358
Rights:
Author can archive post-print (ie final draft post-refereeing). For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 04/06/2010]
Citation Count:
0 [Web of Science and Scopus, 04/06/2010]

Full metadata record

DC FieldValue Language
dc.contributor.authorCavazza, M. O. (Marc)en
dc.contributor.authorCharles, F. (Fred)en
dc.contributor.editorYoung, M. (Michael)en
dc.contributor.editorLaird, J. (John)en
dc.date.accessioned2010-06-04T08:52:25Z-
dc.date.available2010-06-04T08:52:25Z-
dc.date.issued2005-
dc.identifier.isbn9781577352358-
dc.identifier.urihttp://hdl.handle.net/10149/100294-
dc.description.abstractIn recent years, there has been significant progress in developing Interactive Storytelling systems, in particular in terms of the underlying AI techniques. There has been an emerging consensus on the AI approach, in particular the use of planning systems. However, these have concentrated on the generation of a sequence of narrative actions, staged through the behaviour of virtual actors. In order to achieve the long-term objective of implementing interactive media that would reproduce the aesthetic qualities of traditional films, most interactive storytelling systems are still missing the ability to generate dialogues between characters. We describe an extension of our Interactive Storytelling approach which integrates dialogue generation within narrative situations. Our unit of generation is the dialogue act (pair of utterances) and one main objective is to reproduce realistic dialogue phenomena based on implicit forms of expression. The emphasis is also on adopting a unified approach relating narrative representations to the linguistic form of the generated utterances. From a representation of active narrative goals and the emotional affinity between characters, our system is able to derive a set of parameters governing various aspects of the linguistic form to be generated. We illustrate this approach on several implemented examples.en
dc.language.isoenen
dc.publisherAAAIen
dc.relation.urlhttp://www.aaai.org/Press/Proceedings/aiide05.phpen
dc.rightsAuthor can archive post-print (ie final draft post-refereeing). For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 04/06/2010]en
dc.subjectinteractive storytellingen
dc.subjectAIen
dc.subjectvirtual actorsen
dc.subjectnarrativeen
dc.subjectdialogue generationen
dc.titleDialogue generation in character-based interactive storytellingen
dc.typeMeetings and Proceedingsen
dc.typeBook Chapteren
dc.contributor.departmentUniversity of Teessideen
dc.title.bookProceedings of the first artificial intelligence and interactive digital entertainment conference (AIIDE 2005)en
dc.identifier.conferenceAAAI first annual artificial intelligence and interactive digital entertainment conference, Marina del Rey, California, USA, June 1- 3, 2005en
ref.citationcount0 [Web of Science and Scopus, 04/06/2010]en
or.citation.harvardCavazza, M. O. and Charles, F. (2005) 'Dialogue generation in character-based interactive storytelling', AAAI first annual artificial intelligence and interactive digital entertainment conference, Marina del Rey, California, USA, June 1- 3, 2005 in Young, M. and Laird, J. (eds) Proceedings of the first artificial intelligence and interactive digital entertainment conference (AIIDE 2005). AAAI, pp.21-26.-
prism.startingPage21-
prism.endingPage26-
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