Intelligent virtual environments for virtual reality art

Hdl Handle:
http://hdl.handle.net/10149/100295
Title:
Intelligent virtual environments for virtual reality art
Authors:
Cavazza, M. O. (Marc); Lugrin, J-L. (Jean-Luc); Hartley, S. (Simon); Le Renard, M. (Marc); Nandi, A. (Alok); Jacobson, J. (Jeffrey); Crooks, S. (Sean)
Affiliation:
University of Teesside. School of Computing.
Citation:
Cavazza, M. O. et. al. (2005) 'Intelligent virtual environments for virtual reality art', Computers & Graphics, 29 (6), pp.852-861.
Publisher:
Elsevier
Journal:
Computers & Graphics
Issue Date:
Dec-2005
URI:
http://hdl.handle.net/10149/100295
DOI:
10.1016/j.cag.2005.09.002
Abstract:
The development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interaction. We describe the development of a VR platform, which supports the development of such installations, from an art+science perspective. The system is based on a CAVE™-like immersive display using a game engine to support visualisation and interaction, which has been adapted for stereoscopic visualisation and real-time tracking. In addition, some architectural elements of game engines, such as their reliance on event-based systems have been used to support the principled definition of alternative laws of Physics. We illustrate this research through the development of a fully implemented artistic brief that explores the notion of causality in a virtual environment. After describing the hardware architecture supporting immersive visualisation we show how causality can be redefined using artificial intelligence technologies inspired from action representation in planning and how this symbolic definition of behaviour can support new forms of user experience in VR.
Type:
Article
Language:
en
Keywords:
artificial intelligence; causal perception; immersive displays; virtual reality art
ISSN:
0097-8493
Rights:
Author can archive post-print (ie final draft post-refereeing). For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 04/06/2010]
Citation Count:
2 [Scopus, 04/06/2010]

Full metadata record

DC FieldValue Language
dc.contributor.authorCavazza, M. O. (Marc)en
dc.contributor.authorLugrin, J-L. (Jean-Luc)en
dc.contributor.authorHartley, S. (Simon)en
dc.contributor.authorLe Renard, M. (Marc)en
dc.contributor.authorNandi, A. (Alok)en
dc.contributor.authorJacobson, J. (Jeffrey)en
dc.contributor.authorCrooks, S. (Sean)en
dc.date.accessioned2010-06-04T09:04:55Z-
dc.date.available2010-06-04T09:04:55Z-
dc.date.issued2005-12-
dc.identifier.citationComputers & Graphics; 29(6):852-861en
dc.identifier.issn0097-8493-
dc.identifier.doi10.1016/j.cag.2005.09.002-
dc.identifier.urihttp://hdl.handle.net/10149/100295-
dc.description.abstractThe development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interaction. We describe the development of a VR platform, which supports the development of such installations, from an art+science perspective. The system is based on a CAVE™-like immersive display using a game engine to support visualisation and interaction, which has been adapted for stereoscopic visualisation and real-time tracking. In addition, some architectural elements of game engines, such as their reliance on event-based systems have been used to support the principled definition of alternative laws of Physics. We illustrate this research through the development of a fully implemented artistic brief that explores the notion of causality in a virtual environment. After describing the hardware architecture supporting immersive visualisation we show how causality can be redefined using artificial intelligence technologies inspired from action representation in planning and how this symbolic definition of behaviour can support new forms of user experience in VR.en
dc.language.isoenen
dc.publisherElsevieren
dc.rightsAuthor can archive post-print (ie final draft post-refereeing). For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 04/06/2010]en
dc.subjectartificial intelligenceen
dc.subjectcausal perceptionen
dc.subjectimmersive displaysen
dc.subjectvirtual reality arten
dc.titleIntelligent virtual environments for virtual reality arten
dc.typeArticleen
dc.contributor.departmentUniversity of Teesside. School of Computing.en
dc.identifier.journalComputers & Graphicsen
ref.citationcount2 [Scopus, 04/06/2010]en
or.citation.harvardCavazza, M. O. et. al. (2005) 'Intelligent virtual environments for virtual reality art', Computers & Graphics, 29 (6), pp.852-861.-
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