Hdl Handle:
http://hdl.handle.net/10149/100297
Title:
Causality and virtual reality art
Book Title:
Proceedings of the 5th conference on creativity & cognition
Authors:
Cavazza, M. O. (Marc); Lugrin, J-L. (Jean-Luc); Crooks, S. (Sean); Nandi, A. (Alok); Palmer, M. (Mark); Le Renard, M. (Marc)
Editors:
Edmonds, E. (Earnest); Candy, L. (Linda); Brown, P. (Paul); Hewett, T. (Thomas); Jefferies, J. (Janis)
Affiliation:
University of Teesside. School of Computing.
Citation:
Cavazza, M. O. et. al. (2005) 'Causality and virtual reality art', 5th conference on creativity & cognition, London, United Kingdom, April 12 - 15, 2005 in Edmonds, E. et. al. (eds) Proceedings of the 5th conference on creativity & cognition. New York: ACM, pp.4-12.
Publisher:
ACM
Conference:
5th conference on creativity & cognition, London, United Kingdom, April 12 - 15, 2005
Issue Date:
2005
URI:
http://hdl.handle.net/10149/100297
DOI:
10.1145/1056224.1056228
Additional Links:
http://portal.acm.org/citation.cfm?id=1056224.1056228
Abstract:
In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role in our construction of reality and, as such, it makes sense to use it as a principle to define VR experiences. We have developed a VR platform using cognitive data on causal perception to create artificial event co-occurrences in virtual worlds, which can be perceived as possible outcomes for user actions. After a preliminary validation of this technology by user experiments, it has been used to implement prototypes of artistic installations by two different artists. We describe the technical approach behind the elicitation of causal perception in virtual reality, and illustrate its use through the two artistic installations being developed with this new VR platform.
Type:
Meetings and Proceedings; Book Chapter
Language:
en
Keywords:
causality; virtual reality art; digital arts; intelligent virtual environments
ISBN:
1595930256
Rights:
ACM allows authors' versions of their own ACM-copyrighted work on their personal server or on servers belonging to their employers. For full details see http:/www.acm.org/publications/policies/RightsResponsibilities [Accessed 04/06/2010]
Citation Count:
4 [Scopus, 04/06/2010]

Full metadata record

DC FieldValue Language
dc.contributor.authorCavazza, M. O. (Marc)en
dc.contributor.authorLugrin, J-L. (Jean-Luc)en
dc.contributor.authorCrooks, S. (Sean)en
dc.contributor.authorNandi, A. (Alok)en
dc.contributor.authorPalmer, M. (Mark)en
dc.contributor.authorLe Renard, M. (Marc)en
dc.contributor.editorEdmonds, E. (Earnest)en
dc.contributor.editorCandy, L. (Linda)en
dc.contributor.editorBrown, P. (Paul)en
dc.contributor.editorHewett, T. (Thomas)en
dc.contributor.editorJefferies, J. (Janis)en
dc.date.accessioned2010-06-04T09:23:26Z-
dc.date.available2010-06-04T09:23:26Z-
dc.date.issued2005-
dc.identifier.isbn1595930256-
dc.identifier.doi10.1145/1056224.1056228-
dc.identifier.urihttp://hdl.handle.net/10149/100297-
dc.description.abstractIn this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role in our construction of reality and, as such, it makes sense to use it as a principle to define VR experiences. We have developed a VR platform using cognitive data on causal perception to create artificial event co-occurrences in virtual worlds, which can be perceived as possible outcomes for user actions. After a preliminary validation of this technology by user experiments, it has been used to implement prototypes of artistic installations by two different artists. We describe the technical approach behind the elicitation of causal perception in virtual reality, and illustrate its use through the two artistic installations being developed with this new VR platform.en
dc.language.isoenen
dc.publisherACMen
dc.relation.urlhttp://portal.acm.org/citation.cfm?id=1056224.1056228en
dc.rightsACM allows authors' versions of their own ACM-copyrighted work on their personal server or on servers belonging to their employers. For full details see http:/www.acm.org/publications/policies/RightsResponsibilities [Accessed 04/06/2010]en
dc.subjectcausalityen
dc.subjectvirtual reality arten
dc.subjectdigital artsen
dc.subjectintelligent virtual environmentsen
dc.titleCausality and virtual reality arten
dc.typeMeetings and Proceedingsen
dc.typeBook Chapteren
dc.contributor.departmentUniversity of Teesside. School of Computing.en
dc.title.bookProceedings of the 5th conference on creativity & cognitionen
dc.identifier.conference5th conference on creativity & cognition, London, United Kingdom, April 12 - 15, 2005en
ref.citationcount4 [Scopus, 04/06/2010]en
or.citation.harvardCavazza, M. O. et. al. (2005) 'Causality and virtual reality art', 5th conference on creativity & cognition, London, United Kingdom, April 12 - 15, 2005 in Edmonds, E. et. al. (eds) Proceedings of the 5th conference on creativity & cognition. New York: ACM, pp.4-12.-
prism.startingPage4-
prism.endingPage12-
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