New ways of worldmaking: the Alterne platform for VR art

Hdl Handle:
http://hdl.handle.net/10149/100301
Title:
New ways of worldmaking: the Alterne platform for VR art
Book Title:
Proceedings of the 12th annual ACM international conference on multimedia
Authors:
Cavazza, M. O. (Marc); Lugrin, J-L. (Jean-Luc); Hartley, S. (Simon); Libardi, P. (Paolo); Barnes, M. J. (Matthew); Le Bras, M. (Mikael); Le Renard, M. (Marc); Bec, L. (Louis); Nandi, A. (Alok)
Editors:
Schulzrinne, H. (Henning); Dimitrova, N. (Nevenka)
Affiliation:
University of Teesside
Citation:
Cavazza, M. O. et. al. (2004) 'New ways of worldmaking: the Alterne platform for VR art', 12th annual ACM international conference on multimedia, 2004, New York, USA, October 10 - 16, in Schulzrinne, H. and Dimitrova, N. (eds) Proceedings of the 12th annual ACM international conference on multimedia. New York: ACM, pp.80-87.
Publisher:
ACM
Conference:
12th annual ACM international conference on multimedia, 2004, New York, USA, October 10 - 16, 2004
Issue Date:
2004
URI:
http://hdl.handle.net/10149/100301
DOI:
10.1145/1027527.1027542
Abstract:
We introduce a novel approach to the creation of Virtual Reality Art installations, which supports the design of alternative worlds, in which laws of Physics can be redefined to induce new user experiences. To implement this concept of "Alternative Reality", we have used Artificial Intelligence techniques to support the definition of the virtual environment behaviour, an approach inspired by Qualitative Reasoning systems. Besides the redefinition of physical laws, we have developed mechanisms for eliciting causal relations between events, as causality plays an important part in users' perception of virtual worlds. Our pilot installation is a CAVETM-like system incorporating a state-of-the-art computer game engine as visualisation software, which has-been ported to this immersive display. The event-based system underlying the game engine is used to bypass the native Physics engine and replace it with our Alternative Reality software. A first prototype has been fully implemented, the Alternative Reality modules totaling over 100,000 lines of C++ code. We present early results obtained with this approach, illustrated with examples taken from two artistic briefs, developed by digital artists associated to this research.
Type:
Meetings and Proceedings; Book Chapter
Language:
en
Keywords:
virtual reality art; alternative reality; artificial intelligence; causality
ISBN:
1581138938
Rights:
ACM allows authors' version of their own ACM copyrighted work on their personal server or on servers belonging to their employers. For full details see htp://www.acm.org/publications/policies/RightsResponsibilities [Accessed 04/06/2010]
Citation Count:
0 [Web of Science and Scopus, 04/06/2010

Full metadata record

DC FieldValue Language
dc.contributor.authorCavazza, M. O. (Marc)en
dc.contributor.authorLugrin, J-L. (Jean-Luc)en
dc.contributor.authorHartley, S. (Simon)en
dc.contributor.authorLibardi, P. (Paolo)en
dc.contributor.authorBarnes, M. J. (Matthew)en
dc.contributor.authorLe Bras, M. (Mikael)en
dc.contributor.authorLe Renard, M. (Marc)en
dc.contributor.authorBec, L. (Louis)en
dc.contributor.authorNandi, A. (Alok)en
dc.contributor.editorSchulzrinne, H. (Henning)en
dc.contributor.editorDimitrova, N. (Nevenka)en
dc.date.accessioned2010-06-04T11:05:36Z-
dc.date.available2010-06-04T11:05:36Z-
dc.date.issued2004-
dc.identifier.isbn1581138938-
dc.identifier.doi10.1145/1027527.1027542-
dc.identifier.urihttp://hdl.handle.net/10149/100301-
dc.description.abstractWe introduce a novel approach to the creation of Virtual Reality Art installations, which supports the design of alternative worlds, in which laws of Physics can be redefined to induce new user experiences. To implement this concept of "Alternative Reality", we have used Artificial Intelligence techniques to support the definition of the virtual environment behaviour, an approach inspired by Qualitative Reasoning systems. Besides the redefinition of physical laws, we have developed mechanisms for eliciting causal relations between events, as causality plays an important part in users' perception of virtual worlds. Our pilot installation is a CAVETM-like system incorporating a state-of-the-art computer game engine as visualisation software, which has-been ported to this immersive display. The event-based system underlying the game engine is used to bypass the native Physics engine and replace it with our Alternative Reality software. A first prototype has been fully implemented, the Alternative Reality modules totaling over 100,000 lines of C++ code. We present early results obtained with this approach, illustrated with examples taken from two artistic briefs, developed by digital artists associated to this research.en
dc.language.isoenen
dc.publisherACMen
dc.rightsACM allows authors' version of their own ACM copyrighted work on their personal server or on servers belonging to their employers. For full details see htp://www.acm.org/publications/policies/RightsResponsibilities [Accessed 04/06/2010]en
dc.subjectvirtual reality arten
dc.subjectalternative realityen
dc.subjectartificial intelligenceen
dc.subjectcausalityen
dc.titleNew ways of worldmaking: the Alterne platform for VR arten
dc.typeMeetings and Proceedingsen
dc.typeBook Chapteren
dc.contributor.departmentUniversity of Teessideen
dc.title.bookProceedings of the 12th annual ACM international conference on multimediaen
dc.identifier.conference12th annual ACM international conference on multimedia, 2004, New York, USA, October 10 - 16, 2004en
ref.citationcount0 [Web of Science and Scopus, 04/06/2010en
or.citation.harvardCavazza, M. O. et. al. (2004) 'New ways of worldmaking: the Alterne platform for VR art', 12th annual ACM international conference on multimedia, 2004, New York, USA, October 10 - 16, in Schulzrinne, H. and Dimitrova, N. (eds) Proceedings of the 12th annual ACM international conference on multimedia. New York: ACM, pp.80-87.-
prism.startingPage80-
prism.endingPage87-
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