Alternative reality: a new platform for virtual reality art

Hdl Handle:
http://hdl.handle.net/10149/100376
Title:
Alternative reality: a new platform for virtual reality art
Book Title:
Proceedings of the ACM symposium on virtual reality software and technology
Authors:
Cavazza, M. O. (Marc); Hartley, S. (Simon); Lugrin, J-L. (Jean-Luc); Le Bras, M. (Mikael)
Affiliation:
University of Teesside
Citation:
Cavazza, M. O. et. al. (2003) 'Alternative reality: a new platform for virtual reality art', ACM symposium on virtual reality software and technology, Osaka, Japan, October 1 - 3, 2003 in Proceedings of the ACM symposium on virtual reality software and technology. New York: ACM, pp.100-107.
Publisher:
ACM
Conference:
ACM symposium on virtual reality software and technology, Osaka, Japan, October 1 - 3, 2003
Issue Date:
2003
URI:
http://hdl.handle.net/10149/100376
Additional Links:
10.1145/1008653.1008672
Abstract:
Virtual Reality Art involves the design of artificial worlds that offer new experiences to spectators. An important aspect for the development of VR Art installations is the principled definition of behaviour for the environment as a whole, which would facilitate experiments with alternative laws of physics, time, and causality. We describe the first results of an ongoing project dedicated to the development of software tools for the use of Intelligent Virtual Environments in VR Art. Using the architecture of a state-of-the-art game engine, we have developed Artificial Intelligence techniques that support the definition of alternative laws of physics. After discussing the principles behind alternative reality we describe two complementary modes of description for alternative behaviour: qualitative physics and causal simulation. This is illustrated by examples integrated into the virtual environment.
Type:
Meetings and Proceedings; Book Chapter
Language:
en
Keywords:
virtual reality for art and entertainment; modelling and simulation; intelligent virtual environments; qualitative physics
ISBN:
1581135696
Rights:
ACM allows authors' version of their own ACM-copyrighted work on their personal server or on servers belonging to their employers. For full details see http://www.acm.org/publications/policies/RightsResponsibilities [Accessed 07/06/2010]
Citation Count:
0 [Web of Science and Scopus, 07/06/2010]

Full metadata record

DC FieldValue Language
dc.contributor.authorCavazza, M. O. (Marc)en
dc.contributor.authorHartley, S. (Simon)en
dc.contributor.authorLugrin, J-L. (Jean-Luc)en
dc.contributor.authorLe Bras, M. (Mikael)en
dc.date.accessioned2010-06-07T08:44:33Z-
dc.date.available2010-06-07T08:44:33Z-
dc.date.issued2003-
dc.identifier.isbn1581135696-
dc.identifier.urihttp://hdl.handle.net/10149/100376-
dc.description.abstractVirtual Reality Art involves the design of artificial worlds that offer new experiences to spectators. An important aspect for the development of VR Art installations is the principled definition of behaviour for the environment as a whole, which would facilitate experiments with alternative laws of physics, time, and causality. We describe the first results of an ongoing project dedicated to the development of software tools for the use of Intelligent Virtual Environments in VR Art. Using the architecture of a state-of-the-art game engine, we have developed Artificial Intelligence techniques that support the definition of alternative laws of physics. After discussing the principles behind alternative reality we describe two complementary modes of description for alternative behaviour: qualitative physics and causal simulation. This is illustrated by examples integrated into the virtual environment.en
dc.language.isoenen
dc.publisherACMen
dc.relation.url10.1145/1008653.1008672en
dc.rightsACM allows authors' version of their own ACM-copyrighted work on their personal server or on servers belonging to their employers. For full details see http://www.acm.org/publications/policies/RightsResponsibilities [Accessed 07/06/2010]en
dc.subjectvirtual reality for art and entertainmenten
dc.subjectmodelling and simulationen
dc.subjectintelligent virtual environmentsen
dc.subjectqualitative physicsen
dc.titleAlternative reality: a new platform for virtual reality arten
dc.typeMeetings and Proceedingsen
dc.typeBook Chapteren
dc.contributor.departmentUniversity of Teessideen
dc.title.bookProceedings of the ACM symposium on virtual reality software and technologyen
dc.identifier.conferenceACM symposium on virtual reality software and technology, Osaka, Japan, October 1 - 3, 2003en
ref.citationcount0 [Web of Science and Scopus, 07/06/2010]en
or.citation.harvardCavazza, M. O. et. al. (2003) 'Alternative reality: a new platform for virtual reality art', ACM symposium on virtual reality software and technology, Osaka, Japan, October 1 - 3, 2003 in Proceedings of the ACM symposium on virtual reality software and technology. New York: ACM, pp.100-107.-
prism.startingPage100-
prism.endingPage107-
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