Virtual unreality: storytelling in virtual environments

Hdl Handle:
http://hdl.handle.net/10149/100407
Title:
Virtual unreality: storytelling in virtual environments
Book Title:
Proceedings of the ACM symposium on virtual reality software and technology
Authors:
Cavazza, M. O. (Marc)
Affiliation:
University of Teesside
Citation:
Cavazza, M. O. (2003) 'Virtual unreality: storytelling in virtual environments', ACM symposium on virtual reality software and technology, Osaka, Japan, October 1 - 3, in Proceedings of the ACM symposium on virtual reality software and technology. New York: ACM, pp.4-6.
Publisher:
ACM
Conference:
ACM symposium on virtual reality software and technology, Osaka, Japan, October 1 - 3, 2003
Issue Date:
2003
URI:
http://hdl.handle.net/10149/100407
DOI:
10.1145/1008653.1008656
Abstract:
In this talk, I would like to examine some fundamental aspects of Virtual Storytelling, from the attribution of meaning to experience in VR, sometimes described as “emergent storytelling”, to the development of Interactive Storytelling technologies supporting interactive narrative, with which we have been more specifically involved over the past years.
Type:
Meetings and Proceedings; Book Chapter
Language:
en
Keywords:
virtual reality; virtual storytelling; interactive storytelling
ISBN:
1581135696
Rights:
ACM allows authors' version of their own ACM-copyrighted work on their personal server or on servers belonging to their employers. For full details see http://www.acm.org/publications/policies/RightsResponsibilities [Accessed 07/06/2010]
Citation Count:
0 [Web of Science and Scopus, 07/06/2010]

Full metadata record

DC FieldValue Language
dc.contributor.authorCavazza, M. O. (Marc)en
dc.date.accessioned2010-06-07T11:13:52Z-
dc.date.available2010-06-07T11:13:52Z-
dc.date.issued2003-
dc.identifier.isbn1581135696-
dc.identifier.doi10.1145/1008653.1008656-
dc.identifier.urihttp://hdl.handle.net/10149/100407-
dc.description.abstractIn this talk, I would like to examine some fundamental aspects of Virtual Storytelling, from the attribution of meaning to experience in VR, sometimes described as “emergent storytelling”, to the development of Interactive Storytelling technologies supporting interactive narrative, with which we have been more specifically involved over the past years.en
dc.language.isoenen
dc.publisherACMen
dc.rightsACM allows authors' version of their own ACM-copyrighted work on their personal server or on servers belonging to their employers. For full details see http://www.acm.org/publications/policies/RightsResponsibilities [Accessed 07/06/2010]en
dc.subjectvirtual realityen
dc.subjectvirtual storytellingen
dc.subjectinteractive storytellingen
dc.titleVirtual unreality: storytelling in virtual environmentsen
dc.typeMeetings and Proceedingsen
dc.typeBook Chapteren
dc.contributor.departmentUniversity of Teessideen
dc.title.bookProceedings of the ACM symposium on virtual reality software and technologyen
dc.identifier.conferenceACM symposium on virtual reality software and technology, Osaka, Japan, October 1 - 3, 2003en
ref.citationcount0 [Web of Science and Scopus, 07/06/2010]en
or.citation.harvardCavazza, M. O. (2003) 'Virtual unreality: storytelling in virtual environments', ACM symposium on virtual reality software and technology, Osaka, Japan, October 1 - 3, in Proceedings of the ACM symposium on virtual reality software and technology. New York: ACM, pp.4-6.-
prism.startingPage4-
prism.endingPage6-
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