Sex, lies, and video games: an interactive storytelling prototype

Hdl Handle:
http://hdl.handle.net/10149/100777
Title:
Sex, lies, and video games: an interactive storytelling prototype
Authors:
Cavazza, M. O. (Marc); Charles, F. (Fred); Mead, S. J. (Steven)
Affiliation:
University of Teesside. School of Computing and Mathematics.
Citation:
Cavazza, M. O., Charles, F. and Mead, S. J. (2002) 'Sex, lies, and video games: an interactive storytelling prototype', in AAAI Spring symposium on AI and interactive entertainment, Stanford University, California, proceedings. AAAI, pp.13-17.
Publisher:
AAAI
Conference:
AAAI Spring symposium on AI and interactive entertainment, Stanford University, California
Issue Date:
2002
URI:
http://hdl.handle.net/10149/100777
Additional Links:
http://www.aaai.org/Papers/Symposia/Spring/2002/SS-02-01/SS02-01-003.pdf
Abstract:
The authors describe a first prototype of an Interactive Storytelling system, whose objective is to allow user intervention within a pre-defined storyline. The system is character-based rather than plot-based, each character’s role being dynamically computed using HTN planning. The interaction between characters creates various instantiations of the baseline narrative, with which the user can interfere at any time. After introducing the basic AI techniques used in the prototype, the authors discuss the modalities of user intervention and present an example story produced by the system.
Type:
Meetings and Proceedings
Language:
en
Keywords:
interactive storytelling; artificial intelligence; HTN planning; character-based
Rights:
Author can archive post-print (ie final draft post-refereeing). For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 07/06/2010]
Citation Count:
0 [Web of Science and Scopus, 07/06/2010]

Full metadata record

DC FieldValue Language
dc.contributor.authorCavazza, M. O. (Marc)en
dc.contributor.authorCharles, F. (Fred)en
dc.contributor.authorMead, S. J. (Steven)en
dc.date.accessioned2010-06-07T12:42:03Z-
dc.date.available2010-06-07T12:42:03Z-
dc.date.issued2002-
dc.identifier.urihttp://hdl.handle.net/10149/100777-
dc.description.abstractThe authors describe a first prototype of an Interactive Storytelling system, whose objective is to allow user intervention within a pre-defined storyline. The system is character-based rather than plot-based, each character’s role being dynamically computed using HTN planning. The interaction between characters creates various instantiations of the baseline narrative, with which the user can interfere at any time. After introducing the basic AI techniques used in the prototype, the authors discuss the modalities of user intervention and present an example story produced by the system.en
dc.language.isoenen
dc.publisherAAAIen
dc.relation.urlhttp://www.aaai.org/Papers/Symposia/Spring/2002/SS-02-01/SS02-01-003.pdfen
dc.rightsAuthor can archive post-print (ie final draft post-refereeing). For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 07/06/2010]en
dc.subjectinteractive storytellingen
dc.subjectartificial intelligenceen
dc.subjectHTN planningen
dc.subjectcharacter-baseden
dc.titleSex, lies, and video games: an interactive storytelling prototypeen
dc.typeMeetings and Proceedingsen
dc.contributor.departmentUniversity of Teesside. School of Computing and Mathematics.en
dc.identifier.conferenceAAAI Spring symposium on AI and interactive entertainment, Stanford University, Californiaen
ref.citationcount0 [Web of Science and Scopus, 07/06/2010]en
or.citation.harvardCavazza, M. O., Charles, F. and Mead, S. J. (2002) 'Sex, lies, and video games: an interactive storytelling prototype', in AAAI Spring symposium on AI and interactive entertainment, Stanford University, California, proceedings. AAAI, pp.13-17.-
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