Real-time camera control for interactive storytelling

Hdl Handle:
http://hdl.handle.net/10149/101797
Title:
Real-time camera control for interactive storytelling
Book Title:
Proceedings of the 3rd international conference on intelligent games and simulation
Authors:
Charles, F. (Fred); Lugrin, J-L. (Jean-Luc); Cavazza, M. O. (Marc); Mead, S. J. (Steven)
Editors:
Mehdi, Q. H. (Quasim); Gough, N. E. (Norman)
Affiliation:
University of Teesside. School of Computing and Mathematics.
Citation:
Charles, F. et. al. (2002) 'Real-time camera control for interactive storytelling', 3rd international conference on intelligent games and simulation, (GAME-ON 2002), Westminster University, London, November 29 - 30, in Mehdi, Q. H. and Gough, N. E. (eds) Proceedings of the 3rd international conference on intelligent games and simulation. SCS.
Publisher:
SCS
Conference:
3rd international conference on intelligent games and simulation, (GAME-ON 2002), Westminster University, London, November 29 - 30, 2002
Issue Date:
2002
URI:
http://hdl.handle.net/10149/101797
Additional Links:
http://www.informatik.uni-trier.de/~ley/db/conf/gameon/gameon2002.html
Abstract:
In this paper, we present a fully implemented prototype of real-time cinematic control for character-based interactive storytelling approaches, where story diversity emerges from dynamic interaction between characters. We describe the specifities of real-time cinematic control within a dynamic virtual environment, where events occur at different locations at the same time. We also present results based on a situation of interaction between characters in the unfolding of a story.
Type:
Meetings and Proceedings; Book Chapter
Language:
en
Keywords:
automatic camera control; interactive storytelling; AI-based animation; computer games
Rights:
No publisher policy information on http://www.sherpa.ac.uk/romeo/ [Accessed 07/06/2010]
Citation Count:
0 [Web of Science and Scopus, 07/06/2010]

Full metadata record

DC FieldValue Language
dc.contributor.authorCharles, F. (Fred)en
dc.contributor.authorLugrin, J-L. (Jean-Luc)en
dc.contributor.authorCavazza, M. O. (Marc)en
dc.contributor.authorMead, S. J. (Steven)en
dc.contributor.editorMehdi, Q. H. (Quasim)en
dc.contributor.editorGough, N. E. (Norman)en
dc.date.accessioned2010-06-07T15:28:10Z-
dc.date.available2010-06-07T15:28:10Z-
dc.date.issued2002-
dc.identifier.urihttp://hdl.handle.net/10149/101797-
dc.description.abstractIn this paper, we present a fully implemented prototype of real-time cinematic control for character-based interactive storytelling approaches, where story diversity emerges from dynamic interaction between characters. We describe the specifities of real-time cinematic control within a dynamic virtual environment, where events occur at different locations at the same time. We also present results based on a situation of interaction between characters in the unfolding of a story.en
dc.language.isoenen
dc.publisherSCSen
dc.relation.urlhttp://www.informatik.uni-trier.de/~ley/db/conf/gameon/gameon2002.htmlen
dc.rightsNo publisher policy information on http://www.sherpa.ac.uk/romeo/ [Accessed 07/06/2010]en
dc.subjectautomatic camera controlen
dc.subjectinteractive storytellingen
dc.subjectAI-based animationen
dc.subjectcomputer gamesen
dc.titleReal-time camera control for interactive storytellingen
dc.typeMeetings and Proceedingsen
dc.typeBook Chapteren
dc.contributor.departmentUniversity of Teesside. School of Computing and Mathematics.en
dc.title.bookProceedings of the 3rd international conference on intelligent games and simulationen
dc.identifier.conference3rd international conference on intelligent games and simulation, (GAME-ON 2002), Westminster University, London, November 29 - 30, 2002en
ref.citationcount0 [Web of Science and Scopus, 07/06/2010]en
or.citation.harvardCharles, F. et. al. (2002) 'Real-time camera control for interactive storytelling', 3rd international conference on intelligent games and simulation, (GAME-ON 2002), Westminster University, London, November 29 - 30, in Mehdi, Q. H. and Gough, N. E. (eds) Proceedings of the 3rd international conference on intelligent games and simulation. SCS.-
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