Emergent situations in interactive storytelling

Hdl Handle:
http://hdl.handle.net/10149/103491
Title:
Emergent situations in interactive storytelling
Book Title:
Proceedings of the 2002 ACM symposium on applied computing
Authors:
Cavazza, M. O. (Marc); Charles, F. (Fred); Mead, S. J. (Steven)
Editors:
Lamont, G. B. (Gary); Haddad, H. M. (Hisham); Papadopoulos, G. (George); Panda, B. (Brajendra)
Affiliation:
University of Teesside. School of Computing and Mathematics.
Citation:
Cavazza, M. O., Charles, F. and Mead, S. J. (2002) 'Emergent situations in interactive storytelling', 2002 ACM symposium on applied computing, Madrid, Spain, March 11 - 14, in Lamont, G. B. et. al. (eds) Proceedings of the 2002 ACM symposium on applied computing. New York: ACM, pp.1080-1085.
Publisher:
ACM
Conference:
2002 ACM symposium on applied computing, Madrid, Spain, March 11 - 14, 2002
Issue Date:
2002
URI:
http://hdl.handle.net/10149/103491
DOI:
10.1145/508791.509003
Additional Links:
http://portal.acm.org/citation.cfm?id=508791.509003
Abstract:
Interactive storytelling can either be based on explicit plot representations or on the autonomous behaviour of artificial characters. In such a character-based approach, the dynamic interaction between characters generates the actual plot from a generic storyline. Characters' behaviours are implemented through real-time search-based planning techniques. However, the top-down planning systems that control artificial actors need to be complemented with appropriate mechanisms dealing with emerging ("bottom-up") situations of narrative relevance. After discussing the determinants of plot variability and the mechanisms that account for the emergence of narrative situations, we introduce additional mechanisms for coping with these situations. These comprise situated reasoning and action repair: we most specifically illustrate the latter through a detailed example.
Type:
Meetings and Proceedings; Book Chapter
Language:
en
Keywords:
artificial intelligence; autonomous agents; computer games; interactive storytelling; virtual humans
ISBN:
1581134452
Rights:
ACM allows authors' version of their own ACM-copyrighted work on their personal server or on servers belonging to their employers. For full details see http://www.acm.org/publicatins/policies/RightsResponsibilities [Accessed 08/06/2010]
Citation Count:
6 [Scopus, 08/06/2010]

Full metadata record

DC FieldValue Language
dc.contributor.authorCavazza, M. O. (Marc)en
dc.contributor.authorCharles, F. (Fred)en
dc.contributor.authorMead, S. J. (Steven)en
dc.contributor.editorLamont, G. B. (Gary)en
dc.contributor.editorHaddad, H. M. (Hisham)en
dc.contributor.editorPapadopoulos, G. (George)en
dc.contributor.editorPanda, B. (Brajendra)en
dc.date.accessioned2010-06-08T09:44:53Z-
dc.date.available2010-06-08T09:44:53Z-
dc.date.issued2002-
dc.identifier.isbn1581134452-
dc.identifier.doi10.1145/508791.509003-
dc.identifier.urihttp://hdl.handle.net/10149/103491-
dc.description.abstractInteractive storytelling can either be based on explicit plot representations or on the autonomous behaviour of artificial characters. In such a character-based approach, the dynamic interaction between characters generates the actual plot from a generic storyline. Characters' behaviours are implemented through real-time search-based planning techniques. However, the top-down planning systems that control artificial actors need to be complemented with appropriate mechanisms dealing with emerging ("bottom-up") situations of narrative relevance. After discussing the determinants of plot variability and the mechanisms that account for the emergence of narrative situations, we introduce additional mechanisms for coping with these situations. These comprise situated reasoning and action repair: we most specifically illustrate the latter through a detailed example.en
dc.language.isoenen
dc.publisherACMen
dc.relation.urlhttp://portal.acm.org/citation.cfm?id=508791.509003en
dc.rightsACM allows authors' version of their own ACM-copyrighted work on their personal server or on servers belonging to their employers. For full details see http://www.acm.org/publicatins/policies/RightsResponsibilities [Accessed 08/06/2010]en
dc.subjectartificial intelligenceen
dc.subjectautonomous agentsen
dc.subjectcomputer gamesen
dc.subjectinteractive storytellingen
dc.subjectvirtual humansen
dc.titleEmergent situations in interactive storytellingen
dc.typeMeetings and Proceedingsen
dc.typeBook Chapteren
dc.contributor.departmentUniversity of Teesside. School of Computing and Mathematics.en
dc.title.bookProceedings of the 2002 ACM symposium on applied computingen
dc.identifier.conference2002 ACM symposium on applied computing, Madrid, Spain, March 11 - 14, 2002en
ref.citationcount6 [Scopus, 08/06/2010]en
or.citation.harvardCavazza, M. O., Charles, F. and Mead, S. J. (2002) 'Emergent situations in interactive storytelling', 2002 ACM symposium on applied computing, Madrid, Spain, March 11 - 14, in Lamont, G. B. et. al. (eds) Proceedings of the 2002 ACM symposium on applied computing. New York: ACM, pp.1080-1085.-
prism.startingPage1080-
prism.endingPage1085-
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