Generating dynamic storylines through characters interactions

Hdl Handle:
http://hdl.handle.net/10149/103500
Title:
Generating dynamic storylines through characters interactions
Authors:
Charles, F. (Fred); Mead, S. J. (Steven); Cavazza, M. O. (Marc)
Affiliation:
University of Teesside. School of Computing and Mathematics.
Citation:
Charles, F., Mead, S. J. and Cavazza, M. O. (2002) 'Generating dynamic storylines through characters interactions', International Journal of Intelligent Games & Simulation, 1 (1), pp.5-11.
Publisher:
University of Wolverhampton / SCS
Journal:
International Journal of Intelligent Games & Simulation
Issue Date:
2002
URI:
http://hdl.handle.net/10149/103500
Additional Links:
http://www.scit.wlv.ac.uk/~cm1822/ijigsabs11.htm#charles
Abstract:
In this paper the authors describe a fully implemented prototype for interactive storytelling using the Unreal™ engine. They describe the important mechanisms involved in the variability of plot instantiations, within a scenario of sitcom genre. The authors also provide an evaluation of the concepts of how the dynamic interactions between agents and/or the user influence the generation of story, with first results of examples.
Type:
Article
Language:
en
Keywords:
interactive storytelling; artificial actors; AI-based animation; computer games
ISSN:
1477-2043
Rights:
No publisher policy information on http://www.sherpa.ac.uk/romeo/ [Accessed 08/06/2010]
Citation Count:
0 [Web of Science and Scopus, 08/06/2010]

Full metadata record

DC FieldValue Language
dc.contributor.authorCharles, F. (Fred)en
dc.contributor.authorMead, S. J. (Steven)en
dc.contributor.authorCavazza, M. O. (Marc)en
dc.date.accessioned2010-06-08T08:10:52Z-
dc.date.available2010-06-08T08:10:52Z-
dc.date.issued2002-
dc.identifier.citationInternational Journal of Intelligent Games & Simulation; 1(1):5-11en
dc.identifier.issn1477-2043-
dc.identifier.urihttp://hdl.handle.net/10149/103500-
dc.description.abstractIn this paper the authors describe a fully implemented prototype for interactive storytelling using the Unreal™ engine. They describe the important mechanisms involved in the variability of plot instantiations, within a scenario of sitcom genre. The authors also provide an evaluation of the concepts of how the dynamic interactions between agents and/or the user influence the generation of story, with first results of examples.en
dc.language.isoenen
dc.publisherUniversity of Wolverhampton / SCSen
dc.relation.urlhttp://www.scit.wlv.ac.uk/~cm1822/ijigsabs11.htm#charlesen
dc.rightsNo publisher policy information on http://www.sherpa.ac.uk/romeo/ [Accessed 08/06/2010]en
dc.subjectinteractive storytellingen
dc.subjectartificial actorsen
dc.subjectAI-based animationen
dc.subjectcomputer gamesen
dc.titleGenerating dynamic storylines through characters interactionsen
dc.typeArticleen
dc.contributor.departmentUniversity of Teesside. School of Computing and Mathematics.en
dc.identifier.journalInternational Journal of Intelligent Games & Simulationen
ref.citationcount0 [Web of Science and Scopus, 08/06/2010]en
or.citation.harvardCharles, F., Mead, S. J. and Cavazza, M. O. (2002) 'Generating dynamic storylines through characters interactions', International Journal of Intelligent Games & Simulation, 1 (1), pp.5-11.-
All Items in TeesRep are protected by copyright, with all rights reserved, unless otherwise indicated.