AI-based animation for interactive storytelling

Hdl Handle:
http://hdl.handle.net/10149/103514
Title:
AI-based animation for interactive storytelling
Book Title:
Proceedings of computer animation
Authors:
Cavazza, M. O. (Marc); Charles, F. (Fred); Mead, S. J. (Steven)
Editors:
Ko, H-S. (Hyeong-Seok)
Affiliation:
University of Teesside. School of Computing and Mathematics.
Citation:
Cavazza, M. O., Charles, F. and Mead, S. J. (2001) 'AI-based animation for interactive storytelling', 14th conference on computer animation, Seoul, November 7 - 8 November, in Ko, H-S. (ed) Proceedings of computer animation. Washington: IEEE, pp.113-120.
Publisher:
IEEE
Conference:
14th conference on computer animation, Seoul, November 7 - 8 November, 2001
Issue Date:
2001
URI:
http://hdl.handle.net/10149/103514
Abstract:
In this paper, we describe a method for implementing AI-based animation of artificial actors in the context of interactive storytelling. We have developed a fully implemented prototype based on the Unreal™ game engine and carried experiments with a simple sitcom-like scenario. We discuss the central role of artificial actors in interactive storytelling and how real-time generation of their behaviour participates to the creation of a dynamic storyline. We follow previous work describing the behaviour of artificial actors through AI planning formalisms, and adapt it to the context of narrative representation. The set of all possible behaviours, accounting for various instantiations of a basic plot, can be represented through an AND/OR graph. A real-time variant of the AO* algorithm can be used to interleave planning and action, thus allowing characters to interact between themselves and with the user. Finally, we present several examples of short plots and situations generated by the system from the dynamic interaction of artificial actors.
Type:
Meetings and Proceedings; Book Chapter
Language:
en
Keywords:
AI-based animation; autonomous characters; interactive storytelling; virtual humans
ISSN:
1087-4844
ISBN:
0-7803-7237-9
Rights:
Author can archive publisher's version/PDF. For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 08/06/2010]
Citation Count:
3 [Scopus, 08/06/2010]

Full metadata record

DC FieldValue Language
dc.contributor.authorCavazza, M. O. (Marc)en
dc.contributor.authorCharles, F. (Fred)en
dc.contributor.authorMead, S. J. (Steven)en
dc.contributor.editorKo, H-S. (Hyeong-Seok)en
dc.date.accessioned2010-06-08T10:18:12Z-
dc.date.available2010-06-08T10:18:12Z-
dc.date.issued2001-
dc.identifier.isbn0-7803-7237-9-
dc.identifier.issn1087-4844-
dc.identifier.urihttp://hdl.handle.net/10149/103514-
dc.description.abstractIn this paper, we describe a method for implementing AI-based animation of artificial actors in the context of interactive storytelling. We have developed a fully implemented prototype based on the Unreal™ game engine and carried experiments with a simple sitcom-like scenario. We discuss the central role of artificial actors in interactive storytelling and how real-time generation of their behaviour participates to the creation of a dynamic storyline. We follow previous work describing the behaviour of artificial actors through AI planning formalisms, and adapt it to the context of narrative representation. The set of all possible behaviours, accounting for various instantiations of a basic plot, can be represented through an AND/OR graph. A real-time variant of the AO* algorithm can be used to interleave planning and action, thus allowing characters to interact between themselves and with the user. Finally, we present several examples of short plots and situations generated by the system from the dynamic interaction of artificial actors.en
dc.language.isoenen
dc.publisherIEEEen
dc.rightsAuthor can archive publisher's version/PDF. For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 08/06/2010]en
dc.subjectAI-based animationen
dc.subjectautonomous charactersen
dc.subjectinteractive storytellingen
dc.subjectvirtual humansen
dc.titleAI-based animation for interactive storytellingen
dc.typeMeetings and Proceedingsen
dc.typeBook Chapteren
dc.contributor.departmentUniversity of Teesside. School of Computing and Mathematics.en
dc.title.bookProceedings of computer animationen
dc.identifier.conference14th conference on computer animation, Seoul, November 7 - 8 November, 2001en
ref.citationcount3 [Scopus, 08/06/2010]en
or.citation.harvardCavazza, M. O., Charles, F. and Mead, S. J. (2001) 'AI-based animation for interactive storytelling', 14th conference on computer animation, Seoul, November 7 - 8 November, in Ko, H-S. (ed) Proceedings of computer animation. Washington: IEEE, pp.113-120.-
prism.startingPage113-
prism.endingPage120-
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