Agents’ interaction in virtual storytelling

Hdl Handle:
http://hdl.handle.net/10149/103689
Title:
Agents’ interaction in virtual storytelling
Book Title:
Intelligent virtual agents
Authors:
Cavazza, M. O. (Marc); Charles, F. (Fred); Mead, S. J. (Steven)
Editors:
de Angelica, A. (Antonio); Aylett, R. (Ruth); Ballin, D. (Daniel)
Affiliation:
University of Teesside. School of Computing and Mathematics.
Citation:
Cavazza, M. O., Charles, F. and Mead, S. J. (2001) 'Agents’ interaction in virtual storytelling', Third international workshop, IVA 2001 Madrid, Spain, September 10 – 11, in de Angelica, A., Aylett, R. and Ballin, D. (eds) Intelligent virtual agents, Lecture notes in computer science, 2190. Heidelberg: Springer Berin, pp.156-170.
Publisher:
Springer Berlin
Conference:
Third international workshop, IVA 2001 Madrid, Spain, September 10 – 11, 2001
Issue Date:
2001
URI:
http://hdl.handle.net/10149/103689
DOI:
10.1007/3-540-44812-8
Abstract:
In this paper the authors describe a fully implemented prototype for interactive storytelling using the Unreal™ engine. Using a sit-com like scenario as an example of how the dynamic interactions between agents and/or the user dramatise the emerging story. Hierarchical Task Networks (HTNs) are formalised using AND/OR graphs, which are used to describe the many possible variations of the story at a sub-goal level, and the set of all behaviours (from a narrative perspective) of the primary actors at a terminal action level. The authors introduce real-time variant of the heuristic search algorithm AO✻ that has been implemented to provide a mechanism for planning (and re-planning) and discuss how the chosen heuristic evaluation function is used to describe narrative concepts. They provide early results of several examples of how the same basic plot can have many differing story instantiations as a result of the dynamic interaction within the virtual set and the personalities of the primary characters, and detail the steps required in the plan generation.
Type:
Meetings and Proceedings; Book Chapter
Language:
en
Keywords:
interactive storytelling; agent interaction; heuristic search algorithm; narrative
ISSN:
1611-3349
ISBN:
0302-9743; 9783540425700
Rights:
Author can archive post-print (ie final draft post-refereeing). For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 08/06/2010]
Citation Count:
0 [Web of Science and Scopus, 08/06/2010]

Full metadata record

DC FieldValue Language
dc.contributor.authorCavazza, M. O. (Marc)en
dc.contributor.authorCharles, F. (Fred)en
dc.contributor.authorMead, S. J. (Steven)en
dc.contributor.editorde Angelica, A. (Antonio)en
dc.contributor.editorAylett, R. (Ruth)en
dc.contributor.editorBallin, D. (Daniel)en
dc.date.accessioned2010-06-08T10:55:46Z-
dc.date.available2010-06-08T10:55:46Z-
dc.date.issued2001-
dc.identifier.isbn0302-9743-
dc.identifier.isbn9783540425700-
dc.identifier.issn1611-3349-
dc.identifier.doi10.1007/3-540-44812-8-
dc.identifier.urihttp://hdl.handle.net/10149/103689-
dc.description.abstractIn this paper the authors describe a fully implemented prototype for interactive storytelling using the Unreal™ engine. Using a sit-com like scenario as an example of how the dynamic interactions between agents and/or the user dramatise the emerging story. Hierarchical Task Networks (HTNs) are formalised using AND/OR graphs, which are used to describe the many possible variations of the story at a sub-goal level, and the set of all behaviours (from a narrative perspective) of the primary actors at a terminal action level. The authors introduce real-time variant of the heuristic search algorithm AO✻ that has been implemented to provide a mechanism for planning (and re-planning) and discuss how the chosen heuristic evaluation function is used to describe narrative concepts. They provide early results of several examples of how the same basic plot can have many differing story instantiations as a result of the dynamic interaction within the virtual set and the personalities of the primary characters, and detail the steps required in the plan generation.en
dc.language.isoenen
dc.publisherSpringer Berlinen
dc.rightsAuthor can archive post-print (ie final draft post-refereeing). For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 08/06/2010]en
dc.subjectinteractive storytellingen
dc.subjectagent interactionen
dc.subjectheuristic search algorithmen
dc.subjectnarrativeen
dc.titleAgents’ interaction in virtual storytellingen
dc.typeMeetings and Proceedingsen
dc.typeBook Chapteren
dc.contributor.departmentUniversity of Teesside. School of Computing and Mathematics.en
dc.title.bookIntelligent virtual agentsen
dc.identifier.conferenceThird international workshop, IVA 2001 Madrid, Spain, September 10 – 11, 2001en
ref.citationcount0 [Web of Science and Scopus, 08/06/2010]en
or.citation.harvardCavazza, M. O., Charles, F. and Mead, S. J. (2001) 'Agents’ interaction in virtual storytelling', Third international workshop, IVA 2001 Madrid, Spain, September 10 – 11, in de Angelica, A., Aylett, R. and Ballin, D. (eds) Intelligent virtual agents, Lecture notes in computer science, 2190. Heidelberg: Springer Berin, pp.156-170.-
prism.startingPage156-
prism.endingPage170-
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