Interactive storytelling in virtual environments: building the “Holodeck”

Hdl Handle:
http://hdl.handle.net/10149/104460
Title:
Interactive storytelling in virtual environments: building the “Holodeck”
Book Title:
Proceedings of VSMM 2000
Authors:
Cavazza, M. O. (Marc); Aylett, R. (Ruth); Dautenhahn, K. (Kerstin); Fencott, C. (Clive); Charles, F. (Fred)
Editors:
Thwaites, H.
Affiliation:
University of Teesside
Citation:
Cavazza, M. O. et. al. (2000) 'Interactive storytelling in virtual environments: building the “Holodeck”', 6th international conference on virtual systems and multimedia, Ogaki, Japan, October 3 - 6, in Thwaites, H. (ed) Proceedings of VSMM 2000. Tokyo: Ohmsha Ltd., pp.678-687.
Publisher:
Ohmsha Ltd.
Conference:
6th international conference on virtual systems and multimedia, Ogaki, Japan, October 3 - 6, 2000
Issue Date:
2000
URI:
http://hdl.handle.net/10149/104460
Abstract:
In this paper, the authors introduce an ongoing research project, which aims at developing an immersive storytelling environment. In such a system, which is inspired from the “Holodeck” device, human users will be able to interact with artificial actors through speech, while sharing the same physical environment. Once on the set, the users will be able to participate in story generation by influencing virtual actors or altering the common environment. An essential aspect is that user involvement will not have to be permanent, and that the users will be allowed to leave the set to watch the story unfold in their absence and to return at a later stage. The authors discuss some fundamental AI problems with which the implementation will be faced and relate them to narrative theories and models of storytelling. More specifically, we describe how users can interfere with the virtual actor’s plans to influence story generation in terms of interaction.
Type:
Meetings and Proceedings; Book Chapter
Language:
en
Keywords:
holodeck device; interaction; artificial actors; artificial intelligence; storytelling
ISBN:
4274904075
Rights:
No publisher policy information on http://www.sherpa.ac.uk/romeo/ [Accessed 08/06/2010]
Citation Count:
0 [Web of Science, 08/06/2010]

Full metadata record

DC FieldValue Language
dc.contributor.authorCavazza, M. O. (Marc)en
dc.contributor.authorAylett, R. (Ruth)en
dc.contributor.authorDautenhahn, K. (Kerstin)en
dc.contributor.authorFencott, C. (Clive)en
dc.contributor.authorCharles, F. (Fred)en
dc.contributor.editorThwaites, H.en
dc.date.accessioned2010-06-08T14:51:06Z-
dc.date.available2010-06-08T14:51:06Z-
dc.date.issued2000-
dc.identifier.isbn4274904075-
dc.identifier.urihttp://hdl.handle.net/10149/104460-
dc.description.abstractIn this paper, the authors introduce an ongoing research project, which aims at developing an immersive storytelling environment. In such a system, which is inspired from the “Holodeck” device, human users will be able to interact with artificial actors through speech, while sharing the same physical environment. Once on the set, the users will be able to participate in story generation by influencing virtual actors or altering the common environment. An essential aspect is that user involvement will not have to be permanent, and that the users will be allowed to leave the set to watch the story unfold in their absence and to return at a later stage. The authors discuss some fundamental AI problems with which the implementation will be faced and relate them to narrative theories and models of storytelling. More specifically, we describe how users can interfere with the virtual actor’s plans to influence story generation in terms of interaction.en
dc.language.isoenen
dc.publisherOhmsha Ltd.en
dc.rightsNo publisher policy information on http://www.sherpa.ac.uk/romeo/ [Accessed 08/06/2010]en
dc.subjectholodeck deviceen
dc.subjectinteractionen
dc.subjectartificial actorsen
dc.subjectartificial intelligenceen
dc.subjectstorytellingen
dc.titleInteractive storytelling in virtual environments: building the “Holodeck”en
dc.typeMeetings and Proceedingsen
dc.typeBook Chapteren
dc.contributor.departmentUniversity of Teessideen
dc.title.bookProceedings of VSMM 2000en
dc.identifier.conference6th international conference on virtual systems and multimedia, Ogaki, Japan, October 3 - 6, 2000en
ref.citationcount0 [Web of Science, 08/06/2010]en
or.citation.harvardCavazza, M. O. et. al. (2000) 'Interactive storytelling in virtual environments: building the “Holodeck”', 6th international conference on virtual systems and multimedia, Ogaki, Japan, October 3 - 6, in Thwaites, H. (ed) Proceedings of VSMM 2000. Tokyo: Ohmsha Ltd., pp.678-687.-
prism.startingPage678-
prism.endingPage687-
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