The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults

Hdl Handle:
http://hdl.handle.net/10149/218375
Title:
The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults
Authors:
Graves, L. E. F. (Lee); Ridgers, N. D. (Nicola); Williams, K. L. (Karen); Stratton, G. (Gareth); Atkinson, G. (Greg); Cable, N. T. (Tim)
Affiliation:
Liverpool John Moores University, Research Institute for Sport and Exercise Sciences.
Citation:
Graves, L.E., Ridgers, N.D., Williams, K., Stratton, G., Atkinson, G., and Cable, N.T. (2010) 'The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults', Journal of Physical Activity & Health, 7 (3), pp.393-401.
Publisher:
Human Kinetics Publishers, Inc.
Journal:
Journal of Physical Activity & Health
Issue Date:
May-2010
URI:
http://hdl.handle.net/10149/218375
PubMed ID:
20551497
Additional Links:
http://journals.humankinetics.com/jpah-back-issues/JPAHVolume7Issue3May/the-physiological-cost-and-enjoyment-of-wii-fit-in-adolescents-young-adults-and-older-adults
Abstract:
Active video games (exergames) increase energy expenditure (EE) and physical activity (PA) compared with sedentary video gaming. The physiological cost and enjoyment of exergaming in adolescents, and young and older adults has not been documented, nor compared with aerobic exercise. This study compared the physiological cost and enjoyment of exergaming on Wii Fit with aerobic exercise in 3 populations.
Type:
Article
Language:
en
Keywords:
consumer satisfaction; exercise; physical fitness; video games; exergames; physiology; heart rate
ISSN:
1543-3080
Rights:
Author can archive publisher's version/PDF. For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 13/04/2012].

Full metadata record

DC FieldValue Language
dc.contributor.authorGraves, L. E. F. (Lee)en_GB
dc.contributor.authorRidgers, N. D. (Nicola)en_GB
dc.contributor.authorWilliams, K. L. (Karen)en_GB
dc.contributor.authorStratton, G. (Gareth)en_GB
dc.contributor.authorAtkinson, G. (Greg)en_GB
dc.contributor.authorCable, N. T. (Tim)en_GB
dc.date.accessioned2012-04-13T13:03:25Z-
dc.date.available2012-04-13T13:03:25Z-
dc.date.issued2010-05-
dc.identifier.citationJournal of Physical Activity & Health; 7 (3):393-401en_GB
dc.identifier.issn1543-3080-
dc.identifier.pmid20551497-
dc.identifier.urihttp://hdl.handle.net/10149/218375-
dc.description.abstractActive video games (exergames) increase energy expenditure (EE) and physical activity (PA) compared with sedentary video gaming. The physiological cost and enjoyment of exergaming in adolescents, and young and older adults has not been documented, nor compared with aerobic exercise. This study compared the physiological cost and enjoyment of exergaming on Wii Fit with aerobic exercise in 3 populations.en_GB
dc.language.isoenen
dc.publisherHuman Kinetics Publishers, Inc.en_GB
dc.relation.urlhttp://journals.humankinetics.com/jpah-back-issues/JPAHVolume7Issue3May/the-physiological-cost-and-enjoyment-of-wii-fit-in-adolescents-young-adults-and-older-adultsen_GB
dc.rightsAuthor can archive publisher's version/PDF. For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 13/04/2012].en_GB
dc.subjectconsumer satisfactionen_GB
dc.subjectexerciseen_GB
dc.subjectphysical fitnessen_GB
dc.subjectvideo gamesen_GB
dc.subjectexergamesen_GB
dc.subjectphysiologyen_GB
dc.subjectheart rateen_GB
dc.titleThe physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adultsen
dc.typeArticleen
dc.contributor.departmentLiverpool John Moores University, Research Institute for Sport and Exercise Sciences.en_GB
dc.identifier.journalJournal of Physical Activity & Healthen_GB
or.citation.harvardGraves, L.E., Ridgers, N.D., Williams, K., Stratton, G., Atkinson, G., and Cable, N.T. (2010) 'The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults', Journal of Physical Activity & Health, 7 (3), pp.393-401.en_GB
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