The use of virtual reality in psychology: A case study in visual perception

Hdl Handle:
http://hdl.handle.net/10149/347131
Title:
The use of virtual reality in psychology: A case study in visual perception
Authors:
Wilson, C. J. (Christopher); Soranzo, A. (Alessandro)
Affiliation:
Teesside University. Social Futures Institute
Citation:
Wilson, C.J. & Soranzo, A. (2015). The use of virtual reality in psychology: A case study in visual perception. Computational and Mathematical Models in Medicine. Online First
Publisher:
Hindawi Publishing Corporation
Journal:
Computational and Mathematical Methods in Medicine
Issue Date:
25-Mar-2015
URI:
http://hdl.handle.net/10149/347131
Additional Links:
http://www.hindawi.com/journals/cmmm/aa/151702/abs/
Abstract:
Recent proliferation of available virtual reality (VR) tools has seen increased use in psychological research. This is due to a number of advantages afforded over traditional experimental apparatus such as tighter control of the environment and the possibility of creating more ecologically valid stimulus presentation and response protocols. At the same time, higher levels of immersion and visual fidelity afforded by VR do not necessarily evoke presence or elicit a “realistic” psychological response. The current paper reviews some current uses for VR environments in psychological research and discusses some ongoing questions for researchers. Finally, we focus on the area of visual perception, where both the advantages and challenges of VR are particularly salient.
Type:
Article
Language:
en
ISSN:
1748-670X
EISSN:
1748-6718
Rights:
Author can archive publisher's version/PDF. For full details see http://www.sherpa.ac.uk/romeo [Accessed: 25/03/2015]

Full metadata record

DC FieldValue Language
dc.contributor.authorWilson, C. J. (Christopher)en
dc.contributor.authorSoranzo, A. (Alessandro)en
dc.date.accessioned2015-03-25T15:21:03Zen
dc.date.available2015-03-25T15:21:03Zen
dc.date.issued2015-03-25en
dc.identifier.citationComputational and Mathematical Methods in Medicine, Article ID 151702, in pressen
dc.identifier.issn1748-670Xen
dc.identifier.urihttp://hdl.handle.net/10149/347131en
dc.description.abstractRecent proliferation of available virtual reality (VR) tools has seen increased use in psychological research. This is due to a number of advantages afforded over traditional experimental apparatus such as tighter control of the environment and the possibility of creating more ecologically valid stimulus presentation and response protocols. At the same time, higher levels of immersion and visual fidelity afforded by VR do not necessarily evoke presence or elicit a “realistic” psychological response. The current paper reviews some current uses for VR environments in psychological research and discusses some ongoing questions for researchers. Finally, we focus on the area of visual perception, where both the advantages and challenges of VR are particularly salient.en
dc.language.isoenen
dc.publisherHindawi Publishing Corporationen
dc.relation.urlhttp://www.hindawi.com/journals/cmmm/aa/151702/abs/en
dc.rightsAuthor can archive publisher's version/PDF. For full details see http://www.sherpa.ac.uk/romeo [Accessed: 25/03/2015]en
dc.titleThe use of virtual reality in psychology: A case study in visual perceptionen
dc.typeArticleen
dc.identifier.eissn1748-6718en
dc.contributor.departmentTeesside University. Social Futures Instituteen
dc.identifier.journalComputational and Mathematical Methods in Medicineen
or.citation.harvardWilson, C.J. & Soranzo, A. (2015). The use of virtual reality in psychology: A case study in visual perception. Computational and Mathematical Models in Medicine. Online Firsten
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