Construction Health and Safety Training: The Utilisation of 4D Enabled Serious Games

Hdl Handle:
http://hdl.handle.net/10149/593093
Title:
Construction Health and Safety Training: The Utilisation of 4D Enabled Serious Games
Authors:
Dawood, N. (Nashwan) ( 0000-0002-4873-7576 ) ; Miller, G. (Geoff); Patacas, J. (João); Kassem, M. (Mohamad)
Editors:
Wang, X.; Li, H.; Wong, J.; Li, H.
Affiliation:
Teesside University. Technology Futures Institute
Citation:
Dawood, N., Miller, G., Patacas, J., Kassem, M. (2014) 'Construction Health and Safety Training: The Utilisation of 4D Enabled Serious Games' Journal of Information Technology in Construction; 19: 326-335.
Publisher:
International Council for Research and Innovation in Building and Construction
Journal:
Journal of Information Technology in Construction
Issue Date:
Sep-2014
URI:
http://hdl.handle.net/10149/593093
Additional Links:
http://www.itcon.org/cgi-bin/works/Show?2014_19
Abstract:
Health and safety (H&S) is a major concern in the construction industry. Recent and historical data from the construction industry worldwide demonstrate that the human, social, and economic burden , inflicted as a result of H&S - related fatalities, is still significant. Training is a key strategy to reduce H&S risks. T he investigation of serious games for H &S training in construction as complementary to traditional training methods has attracted significant interest in recent years . Current studies in this area have mainly focussed on scenario - led training where trainees interact wit h the same environment through pre - defined options in discrete game sections. This approach has limitations in terms of variety and amount of skills that trainees can lea rn . In this paper, the proposed approach is to enable a sandbox style serious game through the encapsulation of 4D (3D + time) concept in the game design with the hypothesis that this approach would influence the capability of trainee to spot safety hazard s and the way they interact with the game . Such a serious game was deve loped for a real - world project which was modelled at three different as a replica of the planned schedule. The testing of the environment with 12 students demonstrated that combining se rious game s and 4D approaches can improve users’ engagement and affect their abilities to spot H&S hazards.
Type:
Article
Language:
en
Keywords:
4D modelling; H&S training; OpenSim; Serious Games
ISSN:
1874 - 4753
Rights:
© 2014 The authors. This is an open access article distributed under the terms of the Creative Commons Attribution 3.0 unported http://creativecommons.org/licenses/by/3.0 / [Accessed 08/01/2016], which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. For full details see http://www.itcon.org/cgi-bin/news/Show?_id=15 [Accessed 08/01/2016]

Full metadata record

DC FieldValue Language
dc.contributor.authorDawood, N. (Nashwan)en
dc.contributor.authorMiller, G. (Geoff)en
dc.contributor.authorPatacas, J. (João)en
dc.contributor.authorKassem, M. (Mohamad)en
dc.contributor.editorWang, X.en
dc.contributor.editorLi, H.en
dc.contributor.editorWong, J.en
dc.contributor.editorLi, H.en
dc.date.accessioned2016-01-08T15:53:01Zen
dc.date.available2016-01-08T15:53:01Zen
dc.date.issued2014-09en
dc.identifier.citationJournal of Information Technology in Construction; 19: 326-335.en
dc.identifier.issn1874 - 4753en
dc.identifier.urihttp://hdl.handle.net/10149/593093en
dc.description.abstractHealth and safety (H&S) is a major concern in the construction industry. Recent and historical data from the construction industry worldwide demonstrate that the human, social, and economic burden , inflicted as a result of H&S - related fatalities, is still significant. Training is a key strategy to reduce H&S risks. T he investigation of serious games for H &S training in construction as complementary to traditional training methods has attracted significant interest in recent years . Current studies in this area have mainly focussed on scenario - led training where trainees interact wit h the same environment through pre - defined options in discrete game sections. This approach has limitations in terms of variety and amount of skills that trainees can lea rn . In this paper, the proposed approach is to enable a sandbox style serious game through the encapsulation of 4D (3D + time) concept in the game design with the hypothesis that this approach would influence the capability of trainee to spot safety hazard s and the way they interact with the game . Such a serious game was deve loped for a real - world project which was modelled at three different as a replica of the planned schedule. The testing of the environment with 12 students demonstrated that combining se rious game s and 4D approaches can improve users’ engagement and affect their abilities to spot H&S hazards.en
dc.language.isoenen
dc.publisherInternational Council for Research and Innovation in Building and Constructionen
dc.relation.urlhttp://www.itcon.org/cgi-bin/works/Show?2014_19en
dc.rights© 2014 The authors. This is an open access article distributed under the terms of the Creative Commons Attribution 3.0 unported http://creativecommons.org/licenses/by/3.0 / [Accessed 08/01/2016], which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. For full details see http://www.itcon.org/cgi-bin/news/Show?_id=15 [Accessed 08/01/2016]en
dc.subject4D modellingen
dc.subjectH&S trainingen
dc.subjectOpenSimen
dc.subjectSerious Gamesen
dc.titleConstruction Health and Safety Training: The Utilisation of 4D Enabled Serious Gamesen
dc.typeArticleen
dc.contributor.departmentTeesside University. Technology Futures Instituteen
dc.identifier.journalJournal of Information Technology in Constructionen
or.citation.harvardDawood, N., Miller, G., Patacas, J., Kassem, M. (2014) 'Construction Health and Safety Training: The Utilisation of 4D Enabled Serious Games' Journal of Information Technology in Construction; 19: 326-335.en
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