Virtual augmented exercise gaming for older adults

Hdl Handle:
http://hdl.handle.net/10149/93234
Title:
Virtual augmented exercise gaming for older adults
Authors:
van Schaik, P. (Paul) ( 0000-0001-5322-6554 ) ; Blake, J. (Jonathan); Pernet, F. (Fred); Spears, I. R. (Iain); Fencott, C. (Clive)
Affiliation:
University of Teesside. School of Social Sciences and Law. Psychology Section; University of Teesside. School of Computing; University of Teesside. School of Social Sciences and Law. Sport and Exercise Section.
Citation:
van Schaik, P. et al. (2008) 'Virtual augmented exercise gaming for older adults', CyberPsychology & Behavior, 11 (1), pp.103-106.
Publisher:
Mary Ann Liebert
Journal:
CyberPsychology & Behavior
Issue Date:
Feb-2008
URI:
http://hdl.handle.net/10149/93234
DOI:
10.1089/cpb.2007.9925
Type:
Article
Language:
en
Keywords:
adult; exercise; virtual reality; fitness; gaming
ISSN:
1094-9313; 1094-9313
Rights:
Author cannot archive post-print (ie final draft post-refereeing). For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 01/03/2010]
Citation Count:
1 [Scopus, 01/03/2010]

Full metadata record

DC FieldValue Language
dc.contributor.authorvan Schaik, P. (Paul)en
dc.contributor.authorBlake, J. (Jonathan)en
dc.contributor.authorPernet, F. (Fred)en
dc.contributor.authorSpears, I. R. (Iain)en
dc.contributor.authorFencott, C. (Clive)en
dc.date.accessioned2010-03-01T09:41:19Z-
dc.date.available2010-03-01T09:41:19Z-
dc.date.issued2008-02-
dc.identifier.citationCyberPsychology & Behavior; 11 (1): 103-106en
dc.identifier.issn1094-9313-
dc.identifier.issn1094-9313-
dc.identifier.doi10.1089/cpb.2007.9925-
dc.identifier.urihttp://hdl.handle.net/10149/93234-
dc.language.isoenen
dc.publisherMary Ann Lieberten
dc.rightsAuthor cannot archive post-print (ie final draft post-refereeing). For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 01/03/2010]en
dc.subjectadulten
dc.subjectexerciseen
dc.subjectvirtual realityen
dc.subjectfitnessen
dc.subjectgamingen
dc.titleVirtual augmented exercise gaming for older adultsen
dc.typeArticleen
dc.contributor.departmentUniversity of Teesside. School of Social Sciences and Law. Psychology Section; University of Teesside. School of Computing; University of Teesside. School of Social Sciences and Law. Sport and Exercise Section.en
dc.identifier.journalCyberPsychology & Behavioren
ref.citationcount1 [Scopus, 01/03/2010]en
or.citation.harvardvan Schaik, P. et al. (2008) 'Virtual augmented exercise gaming for older adults', CyberPsychology & Behavior, 11 (1), pp.103-106.-
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