E-tree: Emotionally driven augmented reality art

Hdl Handle:
http://hdl.handle.net/10149/93960
Title:
E-tree: Emotionally driven augmented reality art
Book Title:
Proceeding of the 16th ACM international conference on multimedia
Authors:
Gilroy, S. W. (Stephen); Cavazza, M. O. (Marc); Chaignon, R. (Rémi); Mäkelä, S.-M. (Satu-Marja); Niranen, M. (Markus); André, E. (Elisabeth); Vogt, T. (Thurid); Urbain, J. (Jérôme); Billinghurst, M. (Mark); Seichter, H. (Hartmut); Benayoun, M. (Maurice)
Affiliation:
University of Teesside. School of Computing.
Citation:
Gilroy, S. W. et al (2008) 'E-tree: Emotionally driven augmented reality art', 16th ACM international conference on multimedia, Vancouver, British Columbia October 26-31, in Proceeding of the 16th ACM international conference on multimedia. ACM, pp.945-948.
Publisher:
ACM
Conference:
16th ACM international conference on multimedia, MM '08; Vancouver, BC; October, 26-31 2008.
Issue Date:
Oct-2008
URI:
http://hdl.handle.net/10149/93960
DOI:
10.1145/1459359.1459529
Abstract:
In this paper, we describe an Augmented Reality Art installation, which reacts to user behaviour using Multimodal analysis of affective signals. The installation features a virtual tree, whose growth is influenced by the perceived emotional response from spectators. The system implements a 'magic mirror' paradigm (using a large-screen display or projection system) and is based on the ARToolkit with extended representations for scene graphs. The system relies on a PAD dimensional model of affect to support the fusion of different affective modalities, while also supporting the representation of affective responses that relate to aesthetic impressions. The influence of affective input on the visual component is achieved by mapping affective data to an LSystem governing virtual tree behaviour. We have performed an early evaluation of the system, both from the technical perspective and in terms of user experience. Post-hoc questionnaires were generally consistent with data from multimodal affective processing, and users rated the overall experience as positive and enjoyable, regardless of how proactive they were in their interaction with the installation.
Type:
Meetings and Proceedings; Book Chapter
Language:
en
Keywords:
augmented reality; affective computing; interactive digital arts; multmodal interaction
ISBN:
9781605583037
Rights:
ACM allows authors' version of their own ACM-copyrighted work on their personal server or on servers belonging to their employers. For full details see http://www.acm.org/publications/policies/RightsResponsibilities [Accessed 09/03/2010]
Citation Count:
1 [Scopus, 09/03/2010]

Full metadata record

DC FieldValue Language
dc.contributor.authorGilroy, S. W. (Stephen)en
dc.contributor.authorCavazza, M. O. (Marc)en
dc.contributor.authorChaignon, R. (Rémi)en
dc.contributor.authorMäkelä, S.-M. (Satu-Marja)en
dc.contributor.authorNiranen, M. (Markus)en
dc.contributor.authorAndré, E. (Elisabeth)en
dc.contributor.authorVogt, T. (Thurid)en
dc.contributor.authorUrbain, J. (Jérôme)en
dc.contributor.authorBillinghurst, M. (Mark)en
dc.contributor.authorSeichter, H. (Hartmut)en
dc.contributor.authorBenayoun, M. (Maurice)en
dc.date.accessioned2010-03-09T16:09:55Z-
dc.date.available2010-03-09T16:09:55Z-
dc.date.issued2008-10-
dc.identifier.isbn9781605583037-
dc.identifier.doi10.1145/1459359.1459529-
dc.identifier.urihttp://hdl.handle.net/10149/93960-
dc.description.abstractIn this paper, we describe an Augmented Reality Art installation, which reacts to user behaviour using Multimodal analysis of affective signals. The installation features a virtual tree, whose growth is influenced by the perceived emotional response from spectators. The system implements a 'magic mirror' paradigm (using a large-screen display or projection system) and is based on the ARToolkit with extended representations for scene graphs. The system relies on a PAD dimensional model of affect to support the fusion of different affective modalities, while also supporting the representation of affective responses that relate to aesthetic impressions. The influence of affective input on the visual component is achieved by mapping affective data to an LSystem governing virtual tree behaviour. We have performed an early evaluation of the system, both from the technical perspective and in terms of user experience. Post-hoc questionnaires were generally consistent with data from multimodal affective processing, and users rated the overall experience as positive and enjoyable, regardless of how proactive they were in their interaction with the installation.en
dc.language.isoenen
dc.publisherACMen
dc.rightsACM allows authors' version of their own ACM-copyrighted work on their personal server or on servers belonging to their employers. For full details see http://www.acm.org/publications/policies/RightsResponsibilities [Accessed 09/03/2010]en
dc.subjectaugmented realityen
dc.subjectaffective computingen
dc.subjectinteractive digital artsen
dc.subjectmultmodal interactionen
dc.titleE-tree: Emotionally driven augmented reality arten
dc.typeMeetings and Proceedingsen
dc.typeBook Chapteren
dc.contributor.departmentUniversity of Teesside. School of Computing.en
dc.title.bookProceeding of the 16th ACM international conference on multimediaen
dc.identifier.conference16th ACM international conference on multimedia, MM '08; Vancouver, BC; October, 26-31 2008.en
ref.citationcount1 [Scopus, 09/03/2010]en
or.citation.harvardGilroy, S. W. et al (2008) 'E-tree: Emotionally driven augmented reality art', 16th ACM international conference on multimedia, Vancouver, British Columbia October 26-31, in Proceeding of the 16th ACM international conference on multimedia. ACM, pp.945-948.-
prism.startingPage945-
prism.endingPage948-
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