E-drama: Facilitating online role-play using an ai actor and emotionally expressive characters

Hdl Handle:
http://hdl.handle.net/10149/94138
Title:
E-drama: Facilitating online role-play using an ai actor and emotionally expressive characters
Authors:
Zhang, L. (Li); Gillies, M. (Marco); Dhatiwal, K. (Kulwant); Gower, A. (Amanda); Robertson, D. (Dale); Crabtree, B. (Barry)
Affiliation:
University of Teesside. School of Computing.
Citation:
Zhang, L. et al. (2009) 'E-drama: Facilitating online role-play using an ai actor and emotionally expressive characters', International Journal of Artificial Intelligence in Education, 19 (1), pp.5-38.
Publisher:
IOS Press
Journal:
International Journal of Artificial Intelligence in Education
Issue Date:
2009
URI:
http://hdl.handle.net/10149/94138
Additional Links:
http://iospress.metapress.com/content/g10870u2vn25kx08/?p=8140fece40f041969de2cc510f57e704&pi=1
Abstract:
This paper describes a multi-user role-playing environment, referred to as e-drama, which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as edrama, a 2D graphical environment in which users are represented by static cartoon figures. Tools have been developed to enable integration of the existing edrama application with several new components to support avatars with emotionally expressive behaviours, rendered in a 3D environment. The functionality includes the extraction of affect from open-ended improvisational text. The results of the affective analysis are then used to: (a) control an automated improvisational AI actor - EMMA (emotion, metaphor and affect) that operates a bit-part character in the improvisation; (b) drive the animations of avatars using the Demeanour framework in the user interface so that they react bodily in ways that are consistent with the affect that they are expressing. Finally, we describe user trials that demonstrate that the changes made improve the quality of social interaction and users' sense of presence. Moreover, our system has the potential to evolve normal classroom education for young people with or without learning disabilities by providing 24/7 efficient personalised social skill, language and career training via role-play and offering automatic monitoring.
Type:
Article
Language:
en
Keywords:
e-drama; ai actor; EMMA; emotion; metaphor; affect; affect detection
ISSN:
1560-4292
Rights:
Author can archive post-print (ie final draft post-refereeing). For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 11/03/2010]
Citation Count:
0 [Scopus, 11/03/2010]

Full metadata record

DC FieldValue Language
dc.contributor.authorZhang, L. (Li)en
dc.contributor.authorGillies, M. (Marco)en
dc.contributor.authorDhatiwal, K. (Kulwant)en
dc.contributor.authorGower, A. (Amanda)en
dc.contributor.authorRobertson, D. (Dale)en
dc.contributor.authorCrabtree, B. (Barry)en
dc.date.accessioned2010-03-11T15:50:53Z-
dc.date.available2010-03-11T15:50:53Z-
dc.date.issued2009-
dc.identifier.citationInternational Journal of Artificial Intelligence in Education; 19 (1): 5-38en
dc.identifier.issn1560-4292-
dc.identifier.urihttp://hdl.handle.net/10149/94138-
dc.description.abstractThis paper describes a multi-user role-playing environment, referred to as e-drama, which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as edrama, a 2D graphical environment in which users are represented by static cartoon figures. Tools have been developed to enable integration of the existing edrama application with several new components to support avatars with emotionally expressive behaviours, rendered in a 3D environment. The functionality includes the extraction of affect from open-ended improvisational text. The results of the affective analysis are then used to: (a) control an automated improvisational AI actor - EMMA (emotion, metaphor and affect) that operates a bit-part character in the improvisation; (b) drive the animations of avatars using the Demeanour framework in the user interface so that they react bodily in ways that are consistent with the affect that they are expressing. Finally, we describe user trials that demonstrate that the changes made improve the quality of social interaction and users' sense of presence. Moreover, our system has the potential to evolve normal classroom education for young people with or without learning disabilities by providing 24/7 efficient personalised social skill, language and career training via role-play and offering automatic monitoring.en
dc.language.isoenen
dc.publisherIOS Pressen
dc.relation.urlhttp://iospress.metapress.com/content/g10870u2vn25kx08/?p=8140fece40f041969de2cc510f57e704&pi=1en
dc.rightsAuthor can archive post-print (ie final draft post-refereeing). For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 11/03/2010]en
dc.subjecte-dramaen
dc.subjectai actoren
dc.subjectEMMAen
dc.subjectemotionen
dc.subjectmetaphoren
dc.subjectaffecten
dc.subjectaffect detectionen
dc.titleE-drama: Facilitating online role-play using an ai actor and emotionally expressive charactersen
dc.typeArticleen
dc.contributor.departmentUniversity of Teesside. School of Computing.en
dc.identifier.journalInternational Journal of Artificial Intelligence in Educationen
ref.citationcount0 [Scopus, 11/03/2010]en
or.citation.harvardZhang, L. et al. (2009) 'E-drama: Facilitating online role-play using an ai actor and emotionally expressive characters', International Journal of Artificial Intelligence in Education, 19 (1), pp.5-38.-
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