Adapting 3D virtual world technologies for real world applications: Case study paper

Hdl Handle:
http://hdl.handle.net/10149/95315
Title:
Adapting 3D virtual world technologies for real world applications: Case study paper
Book Title:
Proceedings of the 4th European conference on entrepreneurship and innovation
Authors:
McClenaghan, P. (Philip); Aslam, N. (Nayyera)
Editors:
Braet, J. (Johan)
Affiliation:
University of Teesside. Institute of Digital Innovation. Centre for Design in the Digital economy (DLAB).
Citation:
McClenaghan, P. and Aslam, N. (2009) 'Adapting 3D virtual world technologies for real world applications: Case study paper', 4th European conference on entrepreneurship and innovation, The University of Antwerp, Belgium, September 10 - 11, in Braet, J. (ed) Proceedings of the 4th European conference on entrepreneurship and innovation. Reading: Academic Conferences Ltd, pp.290-297.
Publisher:
Academic Conferences Ltd
Conference:
4th European conference on entrepreneurship and innovation, The University of Antwerp, Belgium, September 10 - 11, 2009
Issue Date:
2009
URI:
http://hdl.handle.net/10149/95315
Additional Links:
http://www.academic-conferences.org/ecei/ecei2009/ecei09-home.htm
Abstract:
The 3D Web technologies known as Virtual Worlds can be characterised as combining the global reach of the internet with the ability to experience geometrically complex 3D environments in real-time simultaneously with other visitors. Visually and functionally rich virtual environments ran be created which can closely approximate physical world environments and activities thus enabling innovative ways of delivering teaching and training. This provides an opportunity to fundamentally re-define user engagements and educational offerings. This paper reports on a functionally and visually rich virtual 3D landscape, 'Financial Services Island', designed to enable 'accelerated learning experiences' in the financial sector for young students. The highly interactive, immersive and multi-modal virtual landscape exploits the potential for personal experiential interactions and stimulating learning experiences in financial services within the digital realm. This paper presents, in the form of a case study, the key stages of developments and associated methodology, the challenges of adapting new 3D internet technology to education and reflections on the encouraging response of teaching professionals and students.
Type:
Meetings and Proceedings; Book Chapter
Language:
en
Keywords:
3D virtual world; real world; education; finance; learning; interactive; multi-modal
ISBN:
9781906638412
Rights:
Author can archive post-print (ie final draft post-refereeing). For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 31/03/2010]
Citation Count:
0 [Web of Science, 31/03/2010]

Full metadata record

DC FieldValue Language
dc.contributor.authorMcClenaghan, P. (Philip)en
dc.contributor.authorAslam, N. (Nayyera)en
dc.contributor.editorBraet, J. (Johan)en
dc.date.accessioned2010-03-31T08:06:24Zen
dc.date.available2010-03-31T08:06:24Zen
dc.date.issued2009en
dc.identifier.isbn9781906638412en
dc.identifier.urihttp://hdl.handle.net/10149/95315en
dc.description.abstractThe 3D Web technologies known as Virtual Worlds can be characterised as combining the global reach of the internet with the ability to experience geometrically complex 3D environments in real-time simultaneously with other visitors. Visually and functionally rich virtual environments ran be created which can closely approximate physical world environments and activities thus enabling innovative ways of delivering teaching and training. This provides an opportunity to fundamentally re-define user engagements and educational offerings. This paper reports on a functionally and visually rich virtual 3D landscape, 'Financial Services Island', designed to enable 'accelerated learning experiences' in the financial sector for young students. The highly interactive, immersive and multi-modal virtual landscape exploits the potential for personal experiential interactions and stimulating learning experiences in financial services within the digital realm. This paper presents, in the form of a case study, the key stages of developments and associated methodology, the challenges of adapting new 3D internet technology to education and reflections on the encouraging response of teaching professionals and students.en
dc.language.isoenen
dc.publisherAcademic Conferences Ltden
dc.relation.urlhttp://www.academic-conferences.org/ecei/ecei2009/ecei09-home.htmen
dc.rightsAuthor can archive post-print (ie final draft post-refereeing). For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 31/03/2010]en
dc.subject3D virtual worlden
dc.subjectreal worlden
dc.subjecteducationen
dc.subjectfinanceen
dc.subjectlearningen
dc.subjectinteractiveen
dc.subjectmulti-modalen
dc.titleAdapting 3D virtual world technologies for real world applications: Case study paperen
dc.typeMeetings and Proceedingsen
dc.typeBook Chapteren
dc.contributor.departmentUniversity of Teesside. Institute of Digital Innovation. Centre for Design in the Digital economy (DLAB).en
dc.title.bookProceedings of the 4th European conference on entrepreneurship and innovationen
dc.identifier.conference4th European conference on entrepreneurship and innovation, The University of Antwerp, Belgium, September 10 - 11, 2009en
ref.citationcount0 [Web of Science, 31/03/2010]en
or.citation.harvardMcClenaghan, P. and Aslam, N. (2009) 'Adapting 3D virtual world technologies for real world applications: Case study paper', 4th European conference on entrepreneurship and innovation, The University of Antwerp, Belgium, September 10 - 11, in Braet, J. (ed) Proceedings of the 4th European conference on entrepreneurship and innovation. Reading: Academic Conferences Ltd, pp.290-297.en
prism.startingPage290en
prism.endingPage297en
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